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https://w.atwiki.jp/niconicomugen/pages/4620.html
・・・なぜ諦める必要がある。何を迷う事がある!(上位を)奪い取れ! 今は悪魔が微笑む時代なんだ! (その考え)上等だよ…アンタ上等だ…! Let's party! 楽しもうぜ! 200X年、原作ゲームでは最下位で耐え忍んできたジャギと伊達政宗 MUGENでは挽回することが出来るのか?! 解説 DIO様の嫁決定戦、765プロ採用試験【ゲジマユ+オワタ式タッグトーナメント】の作者が送る全9組18名の北斗の拳 戦国BASARA Xで行われるタッグ戦。 総当り戦。毎ラウンド開始時に1回のみ、ゲージがMAXになる。 オーモーイーガー、テーレッテー、バスケ、宇宙旅行何でもありの大会となっている。 組み合わせはダイヤ順(参照:各ゲームのキャラの強さ/北斗の拳、各ゲームのキャラの強さ/戦国BASARA X)。 BGMは作者恒例の、アイドルマスター。 出場タッグ 毛利 トキ 真田 レイ 本多 ユダ 長曾我部 ラオウ 豊臣 ケンシロウ 上杉 ハート様 前田 サウザー 片倉 シン 伊達 ジャギ + くされ戦記について OPやタイトル絵にはアイドルマスターの架空戦記 「くされ戦記」 のキャラクターが混じっている。 MUGEN的に言うなら、独眼ちゃんがうpしているお話。 OP紹介順で、 真田幸村が見上げている天海春香は武田信玄。 本多忠勝の前にいる 水瀬伊織 は本田忠勝。後ろで飛び跳ねている 高槻やよい は服部半蔵。 豊臣秀吉の後ろにいる菊地真は竹中半兵衛。 上杉謙信の後ろにいる 如月千早 は上杉謙信。 片倉小十郎と背中を合わせているのは独眼ちゃん(伊達政宗)。 という具合に、作品内での配役に対応している。 想いが・・・勝手に・・・テーレッテーする大会 力が欲しいか? 力が欲しいなら・・・くれてやる! 解説 上記大会の番外編。 2本先取のタッグ戦という、オーソドックスな形式である。 一撃が勝手に・・・発動し、みなぎっwてwくる以外は。 テーレッテーやオーモーイーガーに加え、(本当に3秒で死ぬ)北斗残悔拳・ サラダバー ・DESTROYED・デーンデーンデーン・絶命奥義・ プリズムヲー 、コノメニウーなどが勝手に発動する、 即死攻撃のオンパレードである。 4組ずつ4ブロックに別れ、各ブロック上位2組が決勝トーナメントに進める。 「ぶっちゃけ運の要素が強いので、勝ち負けよりお祭り気分で見て下さい」とのことである。 なお、AIが無いキャラクターも力が・・・勝手に・・・の発動率を上げる事で参戦している。 よって、『北斗の拳』&『戦国BASARA X』のキャラクターが全員揃った珍しい大会ともなっている。 とにかく普段絶対に起こり得ない行動をしたり、予測不能な出来事が連発する「突っ込み所満載」な大会となった。大いに笑いたい人は是非。 出場タッグ 毛利 トキ 真田 レイ 本多 ユダ 長曾我部 ラオウ 豊臣 ケンシロウ 上杉 ハート様 前田 サウザー 片倉 シン 伊達 ジャギ 竹中 マミヤ 織田 お市 鰤 髭 鷲塚 守矢 壬無月 ミナ 遠野 さつき 独眼 師範 関連大会 DIO様の嫁決定戦 765プロ採用試験【ゲジマユ+オワタ式タッグトーナメント】 コメント + ネタバレ注意 こういう大会ありそうでなかったのでうれしいね -- 名無しさん (2010-06-06 15 09 58) ラオウと秀吉だろ・・・JK -- 名無しさん (2010-06-06 15 18 31) 筆頭・ジャギ様VSユダ・秀吉みたいな詰みダイヤタッグ戦も見てみたい気がする -- 名無しさん (2010-06-06 15 46 56) 石油と筆頭……最弱タッグがどこまでいけるのやら…… -- 名無しさん (2010-06-06 15 51 15) マミヤ涙目 -- 名無しさん (2010-06-06 16 05 48) 兄妹も涙目 -- 名無しさん (2010-06-06 16 10 04) 天才軍師だって涙目 -- 名無しさん (2010-06-06 16 47 29) お前より先に第六天魔王が涙目だわw -- 名無しさん (2010-06-06 18 37 45) 天魔はわすが先に申し上げたでござろう -- 名無しさん (2010-06-07 00 37 30) しかし最下位ペアは勝てる相手いるのか?w -- 名無しさん (2010-06-07 02 17 12) 元親とラオウの噛み合いっぷりが良いな、個人的に気になるのは聖帝とKGのところ。遠距離制圧でいけるか? -- 名無しさん (2010-06-07 06 10 03) ↑×5半兵衛は秀吉の援軍として出ているじゃないか -- 名無しさん (2010-06-07 19 17 34) そんなことよりシュウとザビーの原作出れなかったタッグをですね。 -- 名無しさん (2010-06-07 19 41 43) もし半兵衛できてたらサウザーと組ませたかったなぁ、被ダメ1.5倍という紙忍者も真っ青の紙っぷりだし -- 名無しさん (2010-06-07 19 49 18) 最下位ペアでも可能性あるんだな。ちょっとびっくりしたわw 信長、お市、マミヤは早く完成すると良いね。 -- 名無しさん (2010-06-07 21 28 20) ↑2その代わりお互い攻撃性能はガチだからな、半兵衛の方は火力もあるし…攻めなきゃ死ぬタッグとして面白そうだ。 -- 名無しさん (2010-06-08 14 33 34) 豊臣ケンシロウってなんか違和感ない名前だなw -- 名無しさん (2010-06-09 12 45 55) サウザーはハート様に何の恨みがあるんだよwww それにしてもシンがテーレッテーやった時小十郎も背をむくから絵的には良いね -- 名無しさん (2010-06-09 13 45 10) 毛利トキは勝敗よりトキが生き残れるかどうかだな。 -- 名無しさん (2010-06-09 19 46 30) 毛利にちょくちょく攻撃されてるからなーw -- 名無しさん (2010-06-09 19 59 18) いっそトキも毛利を倒せるように・・・いやなんでもない -- 名無しさん (2010-06-10 02 50 30) これ、毛利の味方殺し仕様が無かったら優勝確定だったな -- 名無しさん (2010-06-10 04 06 13) ガー不設置とかアークは何を思ってつけたんだろうな……… -- 名無しさん (2010-06-10 11 13 07) アークゲーの妙なバランスを体現したような大会だなww兄貴ラオウペアの連携が今んのとこ際立ってるね -- 名無しさん (2010-06-10 12 09 03) ↑2 あのガー不、ロケテ時代には無かったんだぜ。謙信の中段小足は修正されたのに・・・どうしてこうなった -- 名無しさん (2010-06-10 13 49 23) ↑トキのナギッも最終ロケテの後追加されたんだぜ……スタッフバランス調整の意味間違えてないか? -- 名無しさん (2010-06-10 14 44 19) よつば「かいはつあたまいいな!」 -- 名無しさん (2010-06-10 15 25 22) そういえばレイに世紀末なAIが出来たんだけど、この大会的にはどうするんだろ?AI変更なしなんだろうか? -- 名無しさん (2010-06-10 18 56 09) OPや無想転生からもわかるが、レイは新AIだよ。 -- 名無しさん (2010-06-10 19 00 05) 既に実装済みだったか ごめんw -- 名無しさん (2010-06-10 19 04 21) 動画見てると、やはり良い動きしてるね。まだ目にする機会が少ないから見てて楽しい。 -- 名無しさん (2010-06-10 19 07 29) 実際は毛利はAIインフレにおされ気味だから相対的に弱体化している。タッグの方が実は強かったり・・・相方を捨て駒にして -- 名無しさん (2010-06-10 20 45 35) トキもそうだけどオクラもMUGENじゃ弱体化してるってのもある。ガー不技の発生が遅いとかね -- 名無しさん (2010-06-10 21 01 04) いや~補正がゆるくなったり技が増えたりと色々強化されてるのもあるぞ。 -- 名無しさん (2010-06-10 21 08 38) タグの「ゲーム」を見る度にそこを「スポーツ」に直したくなる衝動に駆られる自分がいる。タグロックされてるから出来ないし出来たとしてもやんないけどさw -- 名無しさん (2010-06-10 22 32 32) 暇だったのでpart3までの一撃必殺回数数えてみた。オクラ1回トキ2回幸村1回ラオウ2回ケンシロウ3回(ヤレナカッタダケーは含まない)サウザー1回小十郎1回シン2回筆頭2回。建設回数もやろうとしたけどpart3で頭痛くなって中断してしまった・・・、確か7回はやってると思われるが -- 名無しさん (2010-06-10 23 56 53) ↑×2 あの・・・最新の奴で本当にタグが「スポーツ」になってましたが・・・。 -- 名無しさん (2010-06-11 04 14 19) オクラはAIが有情に見えるんだよな、もっとえげつなくやれるんじゃないだろうか…って感じる場面が他の大会とかでたまにある。まぁ、やったらやったで叩かれるんだろうけどさ。 -- 名無しさん (2010-06-11 05 07 21) スポーツタグ吹いたwwKBA読むの余裕でした。 それにしても、本多ユダはイマイチ活躍しないねえ…本多ムが一撃使うチャンスがあればまだまだいけそうなんだが… -- 名無しさん (2010-06-11 12 10 00) 無想セッカツKBAがパターン過ぎて吹いた -- 名無しさん (2010-06-11 17 35 17) ↑2rei氏のAIは対人用でかなり有情だしな。タッグだとさらにきつい -- 名無しさん (2010-06-11 18 11 42) オクラの勝ち台詞がイヤミにしか聞こえねえw -- 名無しさん (2010-06-11 19 47 18) ↑×5 オクラのAIはガード甘いとか他大会で言われてたなあ。実際どうなのか俺にはよく分からんが… あとは働かないKGが気になる -- 名無しさん (2010-06-11 19 59 06) 流石にゲジマユは戻したほうがいいんじゃないのか? -- 名無しさん (2010-06-11 20 17 52) 面白いからこのままでいいと思うんだけど。今回のはシンが開始時にごくとぶっ放すのが悪いw -- 名無しさん (2010-06-11 20 37 02) ってユダチームゲジマユか。勘違いしてた -- 名無しさん (2010-06-11 20 38 40) 相性の良いタッグ、悪いタッグが分かりやすくなってきたな -- 名無しさん (2010-06-14 12 56 33) 執w念wがw足wりwてwるw -- 名無しさん (2010-06-14 15 18 12) お師様がwwにしてもこの大会はタグのレベルが高いな -- 名無しさん (2010-06-17 07 08 11) 毛利トキが一歩抜きでてるが、まだ13P勢いるから分からんな -- 名無しさん (2010-06-17 10 06 14) 本多ユダを除けば不思議とバランス取れてるから最後まで期待できそうな大会。うp主がんがれ -- 名無しさん (2010-06-20 02 35 20) いやー、久々の名勝負だったww テーレッテーとオーモーイーガーが同時に流れてカオスだったけどww -- 名無しさん (2010-06-22 12 56 44) テーレッテーとオーモーイーガー同時にやるなwwwww ジャギ様や農民よりも迷コンビ化してるじゃないか真田 レイはwwww -- 名無しさん (2010-06-23 12 54 57) トキのAIモヒカン氏のにしろってやつうざいわー -- 名無しさん (2010-06-23 22 02 05) カニミソのようなバランスの取れ方だw -- 名無しさん (2010-06-23 23 31 42) ラオウ&元親チームポイント高いけど、ぶっちゃけこれラオウが強いだけだよな。ラウンド内なら一撃連発もあるし -- 名無しさん (2010-06-24 00 05 54) アニキの援軍があまりこないことを考えれば、調度いいバランスだと思う。つか長曾我部ラオウ組は連携で6割持ってくことあるから、キャラ差だけではなんとも言えない -- 名無しさん (2010-06-24 00 16 56) 同じように様子見で座っても、兄貴は空気を読めてKGはニートに見える不思議ww 最終は土日にうpらしいけど、+αってなんぞや。 -- 名無しさん (2010-06-24 00 21 29) マミヤとお市強いのできないかな~ -- 名無しさん (2010-06-24 16 29 52) 「想いが・・・勝手に・・・テーレッテーする大会」について追記。とりあえず項目内に入れましたが、独立記事が必要だと思われる場合は分離させて下さい。 -- 名無しさん (2010-06-26 14 55 06) いやーカオスな大会だったwww まさか聖帝十字陵がサウザーに当たるとは思わなかったぜww それよりももう次の大会やってることに吹いたがwwww -- 名無しさん (2010-06-26 20 58 22) まさか勝手に・・・版を作るとはおもわなんだww -- 名無しさん (2010-06-26 21 35 30) 守矢にクソワロタwww -- 名無しさん (2010-06-27 22 02 05) ダブル犬神家ワラタw -- 名無しさん (2010-06-28 01 17 50) 今回面白すぎるwww -- 名無しさん (2010-06-28 01 47 26) これはもっと伸びる -- 名無しさん (2010-06-28 09 34 15) 間違いなく腹筋崩壊w -- 名無しさん (2010-06-28 16 16 04) レイの脱がしっぷりが破廉恥だったwww -- 名無しさん (2010-06-28 20 22 34) 筆頭はダイヤグラム最下位だが、一撃だけはかなりの高性能なんだな。 -- 名無しさん (2010-06-28 21 43 09) 他の面子がカオスすぎて影に隠れがちだけど、忠勝の一撃連発ぶりも凄かったなぁ -- 名無しさん (2010-06-28 21 52 42) ↑2 かなりってか一撃だけならBASARA最強だと思う・・・ -- 名無しさん (2010-06-28 22 21 49) 筆頭はそれくらいしか良いとこないっていう -- 名無しさん (2010-06-29 16 25 31) 師範代の人のパクリじゃないの?うp主なんも言わないけど。リスペクトなら師範代の人の動画も紹介してやれよ。http //www.nicovideo.jp/watch/sm9061622 -- 名無しさん (2010-06-29 17 21 03) かってに・・・の記述のやつは好きに使っていい言ってたろ。てか紹介しなくても十分人気だろ -- 名無しさん (2010-06-29 18 29 14) 最初のフォントといい、パクリにしては堂々としすぎだし逆に分かるだろjk -- 名無しさん (2010-06-30 00 40 55) 今回もカオスすぎるwww -- 名無しさん (2010-06-30 00 56 08) ケンシロウ…二度もやられるだなんて…。 伊達 ジャギが二回書かれていることに意味があると思っていたらそうでもなかったぜ! 訂正お願いします。 -- 名無しさん (2010-06-30 02 29 07) 実はアニキの一撃も滅茶苦茶性能良いんだけどなぁ…発生早いし中段だし…範囲が狭すぎてぶっぱに向かんのが何とも…。 -- 名無しさん (2010-06-30 05 04 57) 北斗百列残悔拳が素晴らしかったよ -- 名無しさん (2010-06-30 12 03 20) シン自殺しまくりだなw -- 名無しさん (2010-06-30 16 27 06) まだ終わってないけどさらに続編を期待したいw -- 名無しさん (2010-06-30 18 51 33) シンは命とパートナーをもっと大切にしてくれ… -- 名無しさん (2010-07-01 07 24 58) ウケテウケテウケテミルガイイ -- 名無しさん (2010-07-01 11 50 48) まじ腹筋割れるからやめてwww -- 名無しさん (2010-07-02 00 14 52) 小十郎がシンと一緒に落ちてるようにしか見えなかったwww サウザーハッチャけ過ぎwwww -- 名無しさん (2010-07-02 01 13 50) 前回に引き続き聖帝wwwww -- 名無しさん (2010-07-02 17 44 49) これでまだ一撃決めてないのはオクラだけか。次回あたりやってくれるかな? -- 名無しさん (2010-07-02 19 01 18) 次は…「想いが…勝手に…テーレッテーする味方殺し」かな。 -- 名無しさん (2010-07-03 10 20 05) 個人的には一撃持ち大量に集めてランセレタッグ戦希望。当然「勝手に…」ルールで。誰がシンと組まされるか見たいww -- 名無しさん (2010-07-03 12 20 53) ラオウが消えたと思ったらアニキが消えていた -- 名無しさん (2010-07-04 08 46 42) トキはぜんぜん座らないのになぜ師範は撃つんだ(´・ω・`)ショボーン -- 名無しさん (2010-07-04 08 56 24) 天に還るラオウ糞吹いたwwwww しかしホンダム&ユダ強いな 一撃さえ出せればここまで頑張れるのか -- 名無しさん (2010-07-04 10 04 15) かっこいい死にポーズは不意打ち過ぎて絶対に負けるw -- 名無しさん (2010-07-04 22 37 49) 予選負けメンバーで負けぬけ見てみたいなー -- 名無しさん (2010-07-05 20 48 05) 予選負けとは言え、その面子で勝ち抜いて「負け犬」ってのはひどくね?w負け抜けシステムならわかるけど。 -- 名無しさん (2010-07-06 15 31 49) 別になんでもいいじゃん。こういうネタ大会で気悪くするやつとか・・・ -- 名無しさん (2010-07-06 16 18 01) ↑この流れで「気を悪くしてる」と取るのは相当無理があると思うんだが…… -- 名無しさん (2010-07-06 17 43 53) あー気を悪くするやつはいないんじゃい?ってこと。わかりずらくてごめん -- 名無しさん (2010-07-06 17 48 12) 今回も神回だったか・・・ -- 名無しさん (2010-07-08 02 03 13) 今更言うのも何だけど、part7のケンシロウのアレはキャンセルしまくってるんじゃなくて画面外(?)のヘルパーが暴発させまくってエフェクトだけ本体に表示されてるんだろうな。「勝手に……」以外ではキャンセルできないはずだし。 -- 名無しさん (2010-07-08 02 22 14) どうやら神回らしいな… 守矢の一撃演出長いおかげで驚異的な中断率だなw -- 名無しさん (2010-07-08 09 32 43) 何で月に帰りたがる奴ばっかなんだよww 独眼ちゃんも地味に帰ってるしw -- 名無しさん (2010-07-08 12 37 39) どうやら死にたいらしいな……(ちゃーらーらーらー)はっ、はっ、はっ、はっ、はっ、はっ、はっ、はっ -- 名無しさん (2010-07-08 12 54 16) どうやら犬神らしいな・・・ 月に帰ると聞いて鰤に月へ送られる守矢が見たくなってしまった -- 名無しさん (2010-07-08 12 58 57) 「~らしいな・・・」の流れがふたばのそれとよく似ている -- 名無しさん (2010-07-08 13 09 21) やはりオクラとトキのタッグは相性悪いと言わざるを得ない。ハガンで全滅は吹いたがw -- 名無しさん (2010-07-10 00 37 48) あぐら→全滅の流れ糞吹いたwwwwwwwww あと、ここにきて普通に戦うなよwww「勝手に」仕事してくれww -- 名無しさん (2010-07-10 00 47 57) 北斗とBASARAメンツだけで勝手にトーナメントが見たかったな 他げーのが突然出てきて余り見る気がしない -- 名無しさん (2010-07-10 01 07 55) そうですか。 -- 名無しさん (2010-07-10 01 17 46) じゃーみないほうがいいよ! -- 名無しさん (2010-07-10 01 29 49) トキとオクラがやらかしすぎで糞吹いた、なんだ、あの構図w -- 名無しさん (2010-07-10 10 41 59) 新作来てた。 シンの自殺っぷりも吹いたが、ボルガ博士とふて寝に糞吹いたwwwww -- 名無しさん (2010-07-14 10 25 41) 復讐貴の一撃技のでなさは異常だろ、一回くらいしか発動してないぞ -- 名無しさん (2010-07-14 17 51 31) 負け犬決勝はDブロック出身同士か~。何気にDブロックは激戦区だったんだな、実力的な意味でも、ネタ的な意味でも。 -- 名無しさん (2010-07-14 18 43 29) 復讐貴は、受け身だからなぁ…さっちんの一撃演出中は消えるから機会が少ない、出しても相手が合わせないと不発。 -- 名無しさん (2010-07-14 18 51 16) 新作着たよー。別に今でも十分面白いんだが、3ラウンド先取りになってから微妙につまらなくなってきたような・・・単にネタに慣れちゃっただけかな?昔のテンポがちょっと懐かしかったり -- 名無しさん (2010-07-16 08 37 15) のりものの予感 -- 名無しさん (2010-07-16 09 00 46) 新しいのりものとすごい見切れた…に糞吹いたwwww -- 名無しさん (2010-07-16 14 16 32) 今回レベルたけーw -- 名無しさん (2010-07-16 14 25 41) 仕事はえーwジェバンニ乙www のりものじゃなくてファンネルだけどな! -- 名無しさん (2010-07-16 23 42 08) おいアイマス比較動画週マス1位取ったぞwww -- 名無しさん (2010-07-17 20 51 21) 新KING誕生吹いたw -- 名無しさん (2010-07-18 04 33 43) 片ww倉wwシwwンwwwww -- 名無しさん (2010-07-18 08 50 30) 片倉が新KINGって糞ワロタwww さつきがサラダバーしてるようにしか見えなくなったじゃねえかwwww -- 名無しさん (2010-07-18 09 24 15) 本当に毎回神回だなwwwwwwwwwwwwwww -- 名無しさん (2010-07-18 10 06 51) やっぱりツンツンしたいだけだったのか -- 名無しさん (2010-07-18 10 12 16) ダブルデストローイかっけー -- 名無しさん (2010-07-18 10 47 43) サザンクロスってカッコ良すぎるだろwww -- 名無しさん (2010-07-18 17 17 31) 片倉シンコンビは魅せてくれるなぁ。南十字星のかっこよさは異常w -- 名無しさん (2010-07-18 17 58 30) 新KING誕生に爆笑したと思ったらSouthern Crossのカッコ良さに驚き。本当魅せてくるwww -- 名無しさん (2010-07-18 18 42 31) 片倉シンのコンビがすごく笑えるw本当に小十郎はパートナーで苦労するなw -- 名無しさん (2010-07-18 22 26 38) 負け犬おもしろすぎるw -- 名無しさん (2010-07-18 22 40 11) いやーww最後までカオスだったwww お疲れ様でした!ユダ&ホンダム、片倉&シンは他の大会でも活躍して欲しいぜ -- 名無しさん (2010-07-19 10 45 42) 終わってみれば神大会だった。・・・何もかもが懐かしい -- 名無しさん (2010-07-19 10 48 20) なんだかんだで一撃性能が勝負の差だったな、ホンダムユダは二人とも一撃性能高いし -- 名無しさん (2010-07-19 11 48 33) リッチャンガエンディングニイナカッタデスヨ? -- 名無しさん (2010-07-19 18 26 16) 北斗百烈残悔拳とかユダファンネルとか数々のネタを産み出したいい大会だったw -- 名無しさん (2010-07-19 19 50 56) ↑2 半兵衛=真 忠勝=伊織 謙信=千早 信玄=春香は全部くされ戦記ネタだからな。律子・あずさは対応キャラ居ないので仕方ない。 -- 名無しさん (2010-07-19 22 55 25) 師範、栄光の準優勝おめでとう! -- 名無しさん (2010-07-20 00 08 49) グルングルングルンサウザァ・・・美しすぎるだろJK・・・ -- 名無しさん (2011-03-27 20 21 01) トキが可哀想過ぎて泣いた ここでも全然そのことに触れられてないし -- 名無しさん (2011-03-27 22 32 57) テッテッテットットットセアッセアッセイットットットッ -- 名無しさん (2011-09-16 13 35 05) 百割にサザンクロスに百列残悔拳に色々多すぎて酷かったwww -- 名無しさん (2011-09-16 23 02 36) BASARA拳王wwww -- 名無しさん (2012-04-25 16 25 36) 死にたいようだな・・・・月死にたいようだな・・・ -- 名無しさん (2012-05-07 23 40 12) 全部に神回タグつけてる馬鹿はいい加減にしろ せめて、全試合神回 とかのタグにしろ -- 名無しさん (2014-02-25 04 59 13) ダブル犬神家には腹筋崩壊したwwwww -- 名無しさん (2018-09-24 10 46 05) 建築祝いとシンには笑ったwwwwww小十郎の足引っ張りすぎだwwwwwwwwwwww -- 名無しさん (2018-09-30 10 48 23) 名前 コメント マイリスト
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文字追加 (by ゴゴイチ◆GoGo1FzyIg) 概要 ○RS3に使用できる文字を増やします。 使用できる文字は、文字コードを参照してください。 以前のバージョン(rs1,2に使われている文字を全て使えるようにする) よりも実用的な文字を選びました。 rs1,2に使われている文字を全て使えるようにするファイルは名前を変更して 入れてあります。 ○このパッチは拡張領域(59E100以降)に文字を追加するものです。このパッチをあてる前に 必ず2-658氏の拡張パッチ(ver4.0以降)をあててください。 mojituika.ipsの文字コード(59E100から) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 皇 帝 陛 雄 英 煌 艦 証 魂 属 吟 刃 虫 誰 卵 裁 20 帽 雀 刺 第 燕 亀 猫 曜 剛 去 凰 服 鋼 柳 擦 潰 30 他 讐 妙 掌 踏 旋 己 済 鎌 従 型 痛 吹 尽 可 濁 40 賢 祝 歌 冊 獄 横 仙 拍 枝 煉 桜 撫 等 岳 繕 縫 50 鉾 熊 誤 愛 駆 駄 叉 雲 偉 府 塵 薔 薇 暴 躍 微 60 砲 狗 即 源 忍 喪 刻 百 猟 端 鎚 ぇ 覇 樹 導 藤 70 延 隷 裏 靴 冥 薙 獅 胸 尻 処 圧 叢 屑 約 束 刈 80 帆 富 基 崩 犬 寵 胴 孔 珠 輝 霞 改 障 権 殴 犯 90 薪 串 涛 個 銅 冬 半 仮 虹 衣 舟 繚 弾 粘 脈 召 A0 丸 梓 珍 脚 細 騙 ぴ 焼 冠 叫 狂 喰 怒 拙 涙 兜 B0 隕 斎 籠 灰 峰 踊 鼬 仔 隼 螺 炸 緑 羽 猪 渦 球 C0 癒 咬 堕 睡 翔 円 透 凍 彗 痺 ぁ ぃ ぅ ぉ ぷ ぽ D0 六 八 九 零 A B C D E F G I J K M N E0 Q R S T U V W X Y Z 漢 碧 虚 踵 鱈 醒 F0 紫 骸 登 桃 潮 油 華 遁 硝 蓮 晴 ワシ ☆ ハート 0x18FB 0x18FCは空きです。 ※べ、ぺはカタカナを使用して下さい ーは一を使用して下さい。 Oは0を使用してください。 ※このパッチをあてることによって、以下のことが出来るようになります。 今まで表記できなかったキャラが表記できるようになる。 例、最終皇帝、七英雄、白薔薇姫、アル☆ベルト等 サガシリーズのたいていの技名を表記できるようになる。 例、冷凍剣、飛翔脳天撃、焼殺、熊掌打、夜叉横断、木端微塵、天・地・犬 等々多数 技については、グラフィック変更、閃きツリーの変更、固有技閃き等、 多数の解析がなされています。この部分は特に力を入れて作りました。 必ず全部表記できるようになるわけではではありません。 わかっているだけで、「唐竹割り」は差し替えなければ表記できません。 サガシリーズおなじみのアイテムが表記できるようになる。 例、黒曜石、金剛石、藤娘等 RS3ではアイテム名称に8byteしか使えないので、上手いアイテム名を作るのはなかなか 難しいです。差し替えにまわしてしまった部分も多いです。 仮に10Byte使えるようになるとすればだいぶ化ける部分だと思いますが。 RS3の元からある単語を新たな漢字で表記できる。 出鱈目矢(ひらがなの方がよさげですが)、地擦り残月、兜、篭手、靴等 その他、英文字、漢数字、基本的な単語、いい回し等を表記できるようになる。 例、V-インパクト、零姫、覇王、もうだめぽ、仮、等、可など mojituikaRS12.ipsの文字コード(59E100から) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 皇 帝 陛 雄 英 保 艦 証 魂 属 遺 刃 虫 誰 卵 裁 20 帽 袋 刺 第 組 固 噴 曜 剛 去 首 服 鋼 務 経 承 30 他 讐 就 監 潜 枚 黙 済 悔 従 型 痛 掘 貢 可 訪 40 賢 祝 歌 冊 獄 穏 捨 借 階 箱 揺 荒 等 詰 吐 甘 50 板 伊 誤 愛 頑 託 毎 丁 偉 誠 認 訳 悩 暴 躍 薄 60 余 岬 即 源 忍 被 刻 百 猟 廷 候 ぇ 覇 脱 導 努 70 延 隷 裏 涯 冥 歯 寛 条 締 処 圧 滞 依 約 束 題 80 暇 富 基 汚 訓 応 校 疑 際 勧 台 改 障 権 献 犯 90 挙 晴 峡 個 銅 冬 半 砦 虹 衣 腰 繚 弾 粘 脈 召 A0 丸 標 鋭 布 細 貨 ぴ 焼 貸 憶 狂 亭 路 緊 修 盛 B0 畑 橋 豊 灰 図 踊 歓 迎 績 奨 価 因 羽 怖 渦 球 C0 狭 咬 貝 睡 翔 円 透 凍 彗 痺 ぁ ぃ ぅ ぉ ぷ ぽ D0 六 八 九 E0 F0 ※べ、ぺはカタカナを使用して下さい ーは一を使用して下さい。
https://w.atwiki.jp/ageofconan/pages/15.html
Update Notes - 31st July COMBAT We re now done with the majority of the process to completely equalize Male and Female damage. We ve balanced the animation-lengths for all "white damage" attacks as well as all "combo finishers", and furthermore we ve matched the animation length of "moving attacks" to the lengths of "stationary attacks". As a result players should now experience no difference in damage dealt or time needed to execute an attack based on what gender their character is. Aborting multihit combos before they re finished won t activate their full effects anymore. Pet commands should now be more responsive. When aborting a multihit combo finisher, you now get a percentage of the full cooldown depending on how many hits you got in before the abort happened. (It s really in this time!) CLASSES All Assassin, Barbarian, Bear Shaman, Conqueror, Dark Templar, Guardian, Herald of Xotli, and Ranger combo damage and stamina costs have been rebalanced to match the newly adjusted animations. Priest Archetype Spirit Aegis will now give 0.5% invulnerability to Holy and Fire instead of 1% Fire with the first rank trained. Assassin Combos granted by feats should now deal significantly more damage than before. Dark Templar The Talisman Mastery buff will no longer be removed upon death if the proper feat is trained. Guardian Shield Sweep combo will now scale more consistently across the first three ranks. Herald of Xotli Pillar of Internal Flame Rank II is now a three-step combo (including combo starter) instead of an instant cast. Necromancer Bone Horde debuff now uses the proper icon in the debuff GUI. ITEMS Resolved an issue that caused item bonuses to not scale correctly. Many items are now bind on equip meaning that once equipped the item can no longer be traded. Resolved the issue with raid gear that had lost it s bonuses in a previous update. The bonuses awarded by gems have been rebalanced. Unfortunately some of the gem bonuses were originally applied incorrectly leading to situations where too much bonus was given, mainly for invulnerability rating. These gems have now been modified. The benefit of the different level gems has been also been amended though, meaning that higher level gems should now be better than the lower level versions. All items Green+ are now Bind on Equip (BoE) or Bind on Pickup (BoP). Items which are BoE/BoP should now state this fact below their item name in the mouseover tooltip. When these items are equipped and bound to the character, the text below the item name will change to reflect this. A message will now ask if you are sure when attempting to roll "need" on a Bind on Pickup item. PVP Players will now always see Massive PvP results, and the time left in a battle during battles. This information is displayed in the right top corner, below the minimap. QUESTS Field of the Dead Changed the level on the quest Entourage from 52 to 47. Field of the Dead Changed the level on the quest Cleansing the Tomb from 53 to 48. Khopshef Province Forbidden Knowledge - The Crumbling Codex will now despawn after it is picked up. Khopshef Province Slave Cages will now show a visual effect when player is on the correct quest to interact with them. Pyramid of the Ancients New Quests have been added to enhance your questing experience. Bosses have been upgraded to present a challenge to solo (or small groups) of players. Pay careful attention to the items they drop - they could be the key to defeating more challenging enemies. Pyramid of the Ancients All quests should now be working. Tarantia Sewers Orphans in the Hovel - Galeria should now talk to you after you kill her captor. Defeating Lord Atum-Keket in the Pyramid of the Ancients will now reopen the door to the Lord chamber. The teleport altar behind Lord Atum-Keket will now be visible at all times. The Master Torturer in Pyramid of the Ancients will no longer spawn multiple times in a row. NPC / MOBS Toirdealbach s Tomb has had its level range adjusted from 50-53 to 46-48. Loot in Toirdealbach s Tomb has been adjusted to fit the new level range of mobs. Pyramid of the Ancients The Harem Girls have been dressed up properly, and sexily! Many of the spells used by raid bosses will now ignore line of sight-checks, thus making it impossible to avoid them by hiding behind pillars and such. Many of the spells used by raid bosses will now be impossible to fully resist. The Dark Flames breath attack used by Vistrix will now use normal line of sight checks. The knockback strength on Kyllikki s Blizzard has been reduced. Yakhmars adds have been modified, they will no longer stun players as they did. TRADESKILLLS Cloth Resource droprate in the world has increased somewhat. The Resource and Building playfields (Lacheish Plains, Purple Lotus Swamp, Poitain) have new NPC camps that will drop tradeskill items previously only available through the Alchemist s Cache. Some of these encampments will aggro, some will not. This makes these zones more dangerous, but allows lower level players a chance to get the tier 1-3 resources they need. WORLD DESIGN Checkerboard textures should no longer appear on the ground throughout the world. MOUNTS The horse ability Hind Leg Kick will now have a 12 second reuse timer, like the other horse abilities. The Skewbald Pinto Horse has had its stats adjusted to horses of the same tier and price. GUI The "Quests" tab in the quest journal should now indicate the current number of accepted quests and the total number of allowed quests. An option to add a player to your ignore list was added to the "Add by name" dialog. If your trade is rejected, you will receive an onscreen message. Tooltips for NPCs on the map should now show up in the localized version of their names, instead of their default English names. You can no longer trade while in combat mode. You will see an onscreen message stating that a team member has joined your team. Onscreen feedback for a failed attempt at a trade due to a full inventory has been tweaked. Added a new option that allows the player to make his cloak invisible. Strange or seemingly out of place text in the UI should be removed GENERAL Several causes of crashes and assert failures have been addressed and fixed. Important notification sounds now won t be interrupted by other sounds. A fix was implemented for item descriptions when switching between languages on the client. Fixed an issue that would cause some playfields to be empty after logging out for some time, and then back in. You can no longer send unlimited mail through the tradepost. If you send several mails and are informed via system message you cannot send any more, you will need for in-game time to pass before being able to send more mail. Ignored users will no longer be able to send you mail. Raid playfields will now kick players who are not in the raid. Fixed some animations that weren t blending properly The number of needed Fresh Kills has been increased to 20.
https://w.atwiki.jp/romancing/pages/81.html
過激戦闘パッチ作者の◆SHCpDzM2jst氏が、 809 名前:ゲーム好き名無しさん[sage] 投稿日:05/03/12 15 48 37 ID ??? 神王の塔トレードバグとかレアモンスター出現みたいな かゆい所に手が 届くだけのロマサガ3完全版みたいなの誰か作ってくれませんか? 過激戦闘版はちょっとやりすぎでしょ。 という発言を受けて、 809 時間さえあれば可能なんですが、直すポイントはいくつかあるでしょうね。 パッと考えた範囲では、通常版の問題点は 「神王の塔トレード不可」 「上級モンスター出現不可」 「ブラック・ハーマン所在時にノーラと初対面でバイメイニャンが出る」 「エレン・サラ編でユリアンがいるエンディングにて名前の不具合あり」 「耐性非表記の防具」 あたりですかね? と返し、作成したパッチがこれ。 以下、readmeより。 このパッチは、次の点を修正しています。 ■エンディングの一部で主人公が自分の名前を言う不具合を修正 ■ノーラ初対面にバイメイニャンが出てしまう現象を修正 ■シャールに銀の手装備時、表記どおりに能力が上がる ■神王の塔でいつでもトレード可能 ■上級敵出現可能 ■防具の表記変更。「○+」が消滅し、「○」は必ず1.5倍に。 しかしアイテム性能に変化はない。 例:防御20・○+熱冷 → 防御40・△雷状 ※過激戦闘版とは併用しないで下さい。
https://w.atwiki.jp/nobu-wiki/pages/17.html
きたる6/30のパッチによって寄合所のデータの大半に修正の必要が出てきます。 必要と思われるもの作ったら下にリンク張って管理人さまが寄合所のアップデートをしやすいようにしておきましょう。 貴石屋 入魂材 封魄士
https://w.atwiki.jp/nanohass/pages/2656.html
魔法少女リリカルBASARAStS ~その地に降り立つは戦国の鉄の城~ クロス元:戦国BASARA ※完結 最終更新 08/01/01 プロローグ 第一話「忠勝、ミットチルダにて起動」 第二話「忠勝と機動六課」 第三話「忠勝、訓練をする。」 第四話「忠勝と予言、そして鬼」 第五話「聖夜の夜、そして風魔」 第六話「その日、機動六課。そして崩れ落ちる城(前編)」 第七話「その日、機動六課。そして崩れ落ちる城(後編)」 第八話「戦国最強がいなくなった世界/戦国最強が戻ってきた世界」 第九話「立ち上がった白銀の城」 第十話「龍と雷光」 第十一話「天覇絶槍」 第十二話「starlight and steel」 第十三話「第六天魔王VS究極戦国最強」 最終話「それから」 魔法少女リリカルなのはSTS OF HUNTER クロス元:モンスターハンター 最終更新:08/03/03 第一話「狩人」 第二話「再会」 第三話「異変」 第四話「赤鳥」 第五話「水竜」 第六話「過去」 第七話「風翔龍」 第八話「休暇」 第九話「対面」 第十話「鎧竜」 第十一話「新生」 第十二話「白影竜」 第十三話「黒龍伝説」 第十四話「挑戦」 第十五話「轟」 第十六話「危機」 拍手感想レス :島津出るかなと期待したがでなかったので残念 個人の好みもあるから仕方ないけど :ドクターが凄く格好いい TOPページへ このページの先頭へ
https://w.atwiki.jp/ageofconan/pages/77.html
Update Notes - 2nd of July Player Classes Mage Tome of Erlik now has effects and sounds. Purge now has sound and particle effects associated with it and should now go on the appropriate cooldown. Purge now provides 5 seconds of immunity in addition to removal of effects. Misdirection now has received a better visual and should no longer look like a lightning strike. Weakened Protection will no longer refresh itself after the player cancels his own Absorb buff. Rogue Mountaineer, Distraction, and Concealment effects are now innate in the feat and will not take up space in the Rogue s buff window. They will still provide a buff to the Rogue s teammates. Distraction will now properly apply to the Rogue s teammates. Bear Shaman Reaper Claws will no longer disappear when you zone. Conqueror Feint Attack combo animation speed will now scale correctly for both male and female. Now the male and female should do equal damage. Necromancer The splash damage of the Deathless Acolyte Magus has been increased from 10% to 30%, with 4 meter range and a maximum of 5 targets The Deathless Acolyte Reaper and Deathless Acolyte Arcanist now have 30% splash damage with 2 meter range on a single additional target The Deathless Acolyte Arcanist s chance to trigger the Arcanist s Knowledge has been doubled The Arcanist s Knowledge effect will now display the current stack count in the buff GUI Casting Frost Blast will no longer cause the Necromancer to get stuck in a casting animation Flash Freeze now additionally decreases the casting time and increases the damage of Freeze Freeze will now clear the target of all Necromancer damage-over-time effects when cast, this will reduce the chance of it breaking accidentally on damage Ice Shackle no longer has a chance to break on damage The debuff effect applied by Wither Soul should now have the appropriate icon Combat Thrown weapons have had their range increased Light throwing weapons now have a range of 15 meters, up from 12. Heavy throwing weapons now have a range of 18 meters, up from 16. Generic NPC crowd control effects have been tweaked. Resistances from feats and other player effects should now help against NPC crowd control. Stun, knockback, charm, and fear will now grant the player immunity. Massive PvP Battlekeeps now have resurrection points for the attackers, that are located near the front gate of the city. Fixed an issue that disabled Siege Weapons if the target was out of range. NPC s will properly respawn when a building is repaired. Players are now able to use a siege weapon after the player using it has gone linkdead. Players now get a notification when they are about to get teleported out during a Massive PvP battle. Damaged playerbuilt curved walls now have correct collision so they can not be walked through before they are completely destroyed. Lacheish Plains Several holes have been closed in the West Battlekeep so players can no longer bypass the walls there. Poitain Several holes have been closed in the West, South and East Battlekeeps so players can no longer bypass the walls there. Mounts Moving around while mounted should now correctly interrupt spell-casting. Items Fixed a tooltip error on the crossbow Skysmite causing the bonuses to be illegible. The recipe for Steelsilk Belt has been changed to Fine Steelsilk Belt. The recipe for Steelsilk Leggings has been changed to Fine Steelsilk Leggings. Selling a gemmed item to a shop and undoing the sale will no longer remove the gems. Playfields Armsmans Arena Doors should no longer be targetable in the Arena. Fixed an issue where players managed to get locked inside the monster cages in the Arena. You should now be able to get out using the Lever. Lacheish Plains all the levers for each door in Stonehammer battlekeep should now work properly. Tradeskills A progress bar will appear whenever gemcutting is performed. Crafted armor pieces no longer incorrectly have more defense rating than normal pieces of armor. Resolved a level check for the response to give when character is below level 70 and tries to learn gathering Oak. The Weaponsmith workshop plan can now be correctly learned from the Architect trainer. Blue Iron can again be mined from the correct mineral veins. Quests Stonecutter Trainer Fixed a dialogue issue so the trainer will now accept Basalt and Adamant to resolve the quest. Cannibal Commotion Fixed an issue where Attadeus would become stuck and not allow you to update the quest. The Bearer of Ill Tidings The Field of the Dead quest "The Bearer of Ill Tidings" and "Allies of the White Hand" are now level 48. The Den of Wolves The goal name was changed from "The Den of Wolves" to "Kill Plains Wolves". The Wolf Hunt The goal name was changed from "The Wolf Hunt" to "Kill Yukagi Wolves". Death to the Undead The goal name was changed from "Death to the Undead" to "Destroy Conriocht werewolves in the Haunted Forest". Greater Prey The goal name was changed from "Greater Prey" to "Kill werewolf Rippers, Antagonizer, Slasher and Slicers". The Curse of the Werewolves The goal name was changed from "The Curse of the Werewolves" to "Kill Conriocht Menaces, Slayers and Goremuzzles". Fit for a Chieftain You will now correctly receives the item Fur of Bloodclaw in the quest inventory. Attack of the Savages An issue where the goal text was not clear has been changed to "Kill Raiders at the Guard Post". Castle of King Conan Pallantides now doesn t display an exclamation mark over his head unless you can get the quest from him. Tortage Renton should now have one coherent look as opposed to changing look between quests. Paetus the Nemedian Crown III Gavion now gives the player the map and letter back when he ask the player to go talk to King Conan about this treason. Players will need to delete their old quest "Paetus the Nemedian Crown III" and speak with Gavion again to continue this quest line. Lusts of the Flesh You now get a cask of Tainted Ale to give to Tuthmekri. Players who want to finish this quest will have to delete it from their quest journal and get it again. Master of the Silver Peacock Vistrix now finaly gives in and surrender his teeth on defeat. You are now able to complete this quest, and thereby advance to The Black Ring Citadel. Alchemy quests The dialogues with the Alchemy trainer should now all work correctly and give and complete the needed quests. Common Gems II - Return to the Gemcutter The quest can now be completed by handing over the needed gems to the trainer. Tear 2 gathering quest - Return the Illustrium The quest can now be completed by handing over the illustrium to the trainer. Woodcutter quest Players will now be able to get the Gathering Oak quest when having the correct level. NPC Tarantia Noble Zhu-Khang no longer has flickering clothing. Armsman s Tavern Sarissa s upper chest should no longer go through her dress. Tortage Jungle Poacher Marksman should no longer shoot invisible arrows at players. Eiglophian Mountains Added two vendors to the Mountain Hunting Lodge. Conall s Valley The Gravesinger now has an improved look that fits more with the description of him. Conalls Valley Supply Master Vorgir has been given a slight makeover and should look better now. Tortage Underhalls Day NPCs will now respawn slightly quicker than before. Lacheish Plains Tiggle Knucklebone has been removed from the playfield to stop players from confusing him as a Trader. NPCs will no longer inappropriately recieve player buffs such as Lotus Overload, Blood Pit, Embrace Death, Overpower, and Pact of Dread. Vendor bought resources have been reduced in price. Sanctum of the Burning Souls It is now possible to spawn the Dark Beast boss just by interacting with the Sacrificial Altar while holding a Ritual Chalice. The specific quest requirement has been removed. Localization French Many of dialogues that were still in English have been translated. all languages All Feats, Special Abilities, Skills, Spells and Combos have been reviewed are now fully and consistently translated. General Updated/improved descriptions of following abilities/feats/combos From the Darkness, Overpower, Blood Rage Stance, Secondary Laceration, Crippling Bloodbath (Crippling Bloody Hack), Improved Inspire, Focus, Burning Vigor, Covenant of Invulnerability III, Focus, "Secondary Laceration" changed to "Conquest" Players will now be able to exit Dance state while in combat. Update Notes - 10th of July Classes Mage (General) Dark Meditation is now a self-only channeled spell and will no longer stun the user. Dark Meditation now has new effects associated with it. Rogue (General) Mountaineer will now reduce duration of the effects of Bruised Body by 50%/100% and Broken Bones by 25%/50% per respective rank. Soldiers (General) Surging Health will now increase in power with more feat points invested. Assassin Golden Lotus Extract now has a new particle effect. Barbarian Clickable abilities - Unstable Mind, Reaver Stance, Blood Rage Stance, Haste, Dance of Death, Armageddon Falls, Impale, and Adrenaline Rush now have spell effects. Fearsome Agility will now proc more consistently at all ranks, rather than reducing in rate for rank 4. Fearsome Agility will now trigger off any melee hits, not just hits that land The bonus granted by Fearsome Agility has been increased from 5% to 10% evade chance at max rank, and stack. Dark Templar The variance on damage dealt by unholy-based Soul Covenants has been reduced to make the damage more consistent. Average damage was not modified by this change. Covenant of Arms should now have the correct base damage across all levels Covenant of Arms should no longer disappear from the player s spell book or fail to appear after training multiple ranks Covenant of Putrescence should now have the correct base damage across all levels Covenant of Putrescence now deals unholy damage instead of poison damage Unholy-based Soul Covenants now gain a significant percentage of the Dark Templar s unholy or magical damage. Malacodor s Blight, Sadistic Soul, Blighted Touch, Blighted Soul, Touch of Death, and Curse of Gwahlur now gain a minor amount of the Dark Templar s unholy or magical damage Talisman Mastery has been modified to be a percentage increase of the modified damage of a Soul Covenant instead of the base damage Pact of Malacodor will now cost 1% of health every 2 seconds over the duration of the effect. This reduces the health cost to 15% over 30 seconds instead of 25%. Reaper of Malacodor will now cost 2% of health every 2 seconds over the duration of the effect. This reduces the health cost to 30% over 30 seconds instead of 50%. Fixed an issue which caused Reaper of Malacodor to not always proc on secondary targets. Herald of Xotli Desecrating Essence should now scale more consistently across all levels. Additionally, the variance between minimum and maximum damage has been decreased to be more consistent. Burn to Death now receives a substantial portion of the Herald s bonus magical damage on its damage over time effect. Burn to Death now applies a separate debuff for all Herald of Xotli players. Spreading Flames will now always tick 5 times, instead of occasionally only ticking 4 times. Inferno, Tongue of Xotli, and Phoenix Cloak s gain from bonus magical damage has been increased. The area of effect damage from Inferno has been renamed to Inferno instead of Lash Field. Phoenix Cloak and Burning Skull have had their base damage slightly increased. The following abilities now properly scale with the Herald s bonus magical damage -Avatar of Xotli -Bonds of Anguish -Burning Hex -Burning Skull -Burning Words (Word of Command) -Chains of Anguish -Desecrating Essence -Fiery Weapons -Flame Cleave -Hatred of the Living -Hellstep -Improved Burning Skull -Knowledge of the Underworld -Searing Curse -Searing Hatred -Spitfire Necromancer Frozen Hatred pulsing AoE is now an AoE proc with a 100% chance instead of a passive effect. Frozen Hatred pets will now benefit from the Unholy Power feat. Parasitic Souls will now benefit from the Unholy Power feat. Flesh of the Wight now has an animation associated with it. Void now has a persistent effect on the pet while the buff is running. Melee pets will now do splashdamage. Scythe Shield now lasts 1 hour instead of 30 minutes Scythe Shield s casting time has been reduced from 3 seconds to 1.5 seconds Quell the Ether s casting time has been reduced from 3 seconds to 1.5 seconds One with Death now lasts 1 hour instead of 15 minutes One with Death has been changed to debuff invulnerability ratings by 50% per stack instead of health The Unholy Power feat will now increase the magical damage dealt by the Undead Minion Corruptor and Undead Minion Necrotic Bomb Siphon Unlife s damage component should now scale better relative to the heath of undead minions across all levels. This solves some issues with Siphon Unlife dealing inconsistent damage to the minion in some level ranges. Siphon Unlife and Frenzy will now avoid selecting undead minions which have been recently affected by Siphon Unlife or Frenzy. This should solve issues with the same pet being targeted shortly after Siphon Unlife or Frenzy expiring, instead of targeting pets with higher health. The core buffs placed on all Necromancer pets are now visible in the pet s buff GUI. This should allow Necromancers to better see the impact of their pet-oriented feats, as they are not displayed on the player. Deathless Acolyte Arcanist will now gain the correct bonus from Unnatural Dexterity ranks 2 and 3 Priest of Mitra Blessing of Mitra now has an effect and animation. Ranger Using your bow/crossbow while not in combat mode will not block you from moving for the length of that animation anymore. Instead, your attack will now be aborted. Linebreaker should now have a knockback effect. Piercing Shot combo line should scale properly Shield Bash now has an animation. Epic armor is now available with a new look for each tier. Character Female characters should now properly display dodge, parry and block animations again. Female characters using a weapon-combination consisting of either a One-Handed Blunt weapon or a One-Handed Edged weapon in their right hand, and a Dagger in their left hand, should no longer swing the Dagger as if it was a One-Handed Edged weapon. Neither Male nor Female characters should have animation issues causing their legs to slide around without animation when fighting with a weapon combination consisting of a One-Handed Blunt weapon equipped in their right hand and a Dagger equipped in their left hand or no weapon in their right hand and a Dagger in their left hand. Thrown weapons have had their range increased Light throwing weapons now have a range of 15 meters, up from 12. Heavy throwing weapons now have a range of 18 meters, up from 16. Massive PVP Border Kingdoms - Several World Design and collision tweaks here. Thieves Guild building now has an icon. Siege weapons should now work properly, and will display a message if your target is out of range. You should now learn the proper resurrection points in massive siege battlefields. You will receive notification when you are about to be teleported out of a siege battle zone during a battle you are not involved in. Players should no longer be teleported out of a Massive PvP battle if they log back in directly after they lost connection. PVP If your pet does the most damage to a target for a minigame, you will now get credited for the kill instead of the pet. Playfields Fixed some collision issues in Kyilliki s Crypt. Many collision fixes in Oasis of Zaara. NPCs Raid bosses and Group bosses will now die in a dignified way, and refuse to be fatalitied anymore. NPC combo "Rupture" is now named "Breach" and will now use the appropriate icon. Tiggle Knucklebone has been removed from Lacheish Plains. Yakhmar will now spawn minions at a correct interval. These minions are also weaker than before. The Half Giant in Conall s Valley will no longer slide around. It is now possible to spawn the Dark Beast boss in Sanctum of the Burning Souls just by interacting with the Sacrificial Altar while holding a Ritual Chalice. The specific quest requirement has been removed. The camera movement has been toned down when moving around on a War Mammoth at walk-speed. Tradeskills Larozzo should now show that he has a tradeskill quest for players. The correct message should now be displayed when mining Aurichalcum. Stonecutter Players should be able to hand in Basalt and Adamant again. Quests Walkthrough tips for the Tortage Beach tutorial are now more visible. Minor visual adjustments to the cutscene played in Mithrelle s Mansion during the Rogue Destiny quest Awakening II - "Mansion of the Wizard" Eiglophian Mountains - "Cannibal Commotion" The goal marker for Attadeus now points directly to Attadeus rather than the entrance of his cave. Khopshef Province - "Stygian Superstitions" Quest marker moved closer to quest objective. Khopshef Province - "Troubles of Thuthmekri" Derekhar should now agro when attacked. Khopshef Province - "Lusts of the Flesh" You will now get a cask of Tainted Ale to give to Tuthmekri. Players who want to finish this quest will unfortunately have to delete it from their quest journal and get it again. Poitain - "Order Silks in Poitain" Completed quest now has a description. Tarantia Noble District - "The Chef" This quest will now complete properly. If you picked up the recipe, you can ask Juan about it. If you ve not picked up the recipe, Juan will not ask for it at all. Tarantia Noble District - "The Love of a Countess" Goal markers have been modified for simplicity. Tarantia Noble District - "The Love of a Countess" Player should have an easier time talking to this NPC, without her getting too upset. Tarantia Noble District - "Paetus the Nemedian Crown III" This quest now has coordinates to get to Pallantides. Tarantia Noble District - "Patterns in Insanity" The Junk Seller will not give you a pattern if you already have one. Tarantia Noble District - "Obtaining the Noble Arena Key" now works. Aquilus will now duel the player, and complete the quest. The goal text has been modified as well. Tortage - "Tarisha s Sacrifice" Changed goalmarker for the Pirate s Gold Earring to an X instead of the small radius so it will be easier to locate now. Tortage - "Tarisha s Sacrifice" Collecting a Cannibal s Tooth waypoint has been altered to cover the entire area of the Cannibals. Items Long robes and dresses should appear with less graphical errors when the player is wearing one and running or attacking. GUI Resolved an issue which was causing players to recieve a message stating that a spell was on cooldown and be unable to cast even though the cooldown had finished in the GUI. The tooltip for "Cold Nerves" now shows up as intended, in green color and with a percent sign. Other feats affecting stats with percent values should also show up correctly. Castingbar will not be stuck anymore if you move right as the spell finishes. A new tab named "Nametags" has been introduced in the Interface options. All nametag related options were moved there. The options "Show target s target" and "Show team buffs" were moved to the "HUD Options" tab. The option "Show quest item effects" was moved to basic interface options. The dropdown "Show vicinity tag" was removed. The options "Enable target highlighting" and "Enable target decals" were moved to the Targeting section of the interface options. Option to block team invites should now work again The pet GUI now show the correct icon to the left of each pet name. The control mapping GUI should no longer falsely report a key as reserved any more. Members of the group is now informed if the group leader change the loot options General The client should now disconnect from the chat server after camping. The chat server interface queue will now clear when the client logs in. The Crouch ability should now properly indicate when it is on cooldown. Made the attributes give their correct modifications (lower) so skills like fasthealing needs more than 1 point to work properly. If you move while sitting down, you will automaticly abort the sit down animation When an item gives invulnerability bonus for several different reasons, the bonuses will now be summed up and not shown individually in the tooltip. Heal spells are no more generating a small amount of hate when they ticked, even when not actually healing anything. Pets will now have a lower chance of breaking crowd-control effects, in most cases. Solo players will now have their kill XP proportionally reduced if other players damage their mobs (this was already happening for groups). Shield of the Risen tooltip should now show the correct time remaining A list of recent messages are now stored per chat channel so that when subscribing or unsubscribing chat channels to a chat window the content in the window will be instantly updated to display the history for the new set of susbscribed channels. When enabling or disabling timestamps on chat messages the entire scrollback buffer for the affected chat window is updated to show or hide timestamps. Fixed a bug causing the cooldown timer to sometimes appear out of sync on items/spells/abilities that was displayed multiple places. Update Notes 17th of July Player Character Dead team members will now get quest kill credit if they are within range. You now only prohibited from entering stealth mode if team members are in combat nearby. All your team members and their pets will now get the fatality buff when a team member performs a fatality. The mentor and apprentice will see an onscreen message regarding confirmation or declining of pending apprenticeship requests. Mesh effects during spellweaving should no longer rotate with the character. Shield of the Risen will only display particle effects on hidden players if they are on your team. Animations for the grin , laugh and laughheartily emotes have been tweaked for both male and female characters. Emote squirm_on_ground has been renamed to lounge , to better fit the animation. Classes Assassin The following abilities now have new effects Cat s Paw, Opportunistic Strike, Kidney Shots, Avatar of Death, Lotus Overdose, Necrotic Leech, Corrupting Strikes, and Lunge. Barbarian Feats "Eyes of Madness", "Rampaging Horde", "Welcoming Death", and "Too Many To Count" now have visuals associated with them. Demonologist Earth Recharge ability will have a better visual indicator of activation. Let Them Burn should now have the correct cooldown. Let Them Burn will now properly increase in damage the longer it is channeled. Shockblast (Rank 1) and Inferno of Amher (Rank 1) will now scale correctly when compared to Rank 2. The additional splash damage of Shockblast now scales correctly, as it dealt more damage than intended previously. Necromancer Frostblast now has a visual cone of frost. Ice Shackle spell is now less invasive and more optimized. The tooltip for Malefic Chant now shows up as intended. Night of the Harvester should now correctly increase the effect of the Harvester mana/stamina heal by 15/30%. To offset the change to Void causing the pet no longer to be rooted, the drain effect of Void has been reduced and now scales more consistently based on level. Spell "Siphon Unlife" now has visuals and sound. The casting time of Set s Ruin, Set s Cold Hatred, and Blasphemy have been reduced from 4 seconds to 2 seconds. Parasitic Soul Swarm is now less invasive and should take up less screenspace. Priest of Mitra The Spellweaving animation has been tweaked. Ranger The ranger s tracking list can now be sorted by distance. Dead NPCs and players will now longer appear when using the tracking ability. Tempest of Set Set s Life Spark should now trigger a resurrection prompt instantly after dying. Puppets of Set should now draw the attention of nearby NPCs if you attempt to cast it on a group of NPCs. Combat Combos and all other actions will be aborted when you start to charge. The combo chain will now be stopped when you begin a charge. You can no longer start combos in the middle of a charge. Dismembering fatalities should now show appropriate visual effects. You can now abort multihit combos without all the damage being rolled back. Aborting multihit combos will not make the target s health become desynced from the client/server anymore. Fizzle and immunity rolls have been moved to the end of your spellcast. If your target becomes immune after you start your spellcast but before it deals damage, your target will resist the spell. Stealth is checked again at the end of your spellcast. If your target hides before you land the spell, your spellcast will fail. The distance to your target while casting a spell is checked again at the end of your spellcast, with a 25% bonus to your range. If your target is behind an obstacle when you ve finished casting your spell, the spell will fail Combo finishers (the last attack in the combo chain) now have 25% extra range, making them easier to land in PvP. Mobs will keep you in combat from further away now. Aborting unarmed attacks (using a knockback, for example) will now properly cause the damage not to be dealt. Clickable abilities with instant effects will not be queued after your attack anymore, but executed right away. You cannot use abilities while jumping or falling anymore. Dying while knockbacking NPCs will not cause the npc to become stuck in combat mode anymore. Attack animation speed should be more balanced between genders (note this does not yet include the combo animations). Combat music has been tweaked so that tension music will be area specific, rather than random. PvP Massive PvP Mercenary players in a team with a guild member should no longer be hostile-flagged during battle. You will no longer be able to attack guild members on PvP servers. The Massive PVP gui will show up on a separate tab than Minigame PvP. If your pet does the most damage to a target in a minigame, you will now get credited for the kill instead of the pet. Ground targeting AOEs should now only be allowed if the player has line of sight to the target. The siege camps will now give a message when they are clicked on and the city is not vulnerable. You should no longer be able to damage your raid members on Culture PvP servers. Player Cities The player cities and Battlekeeps now have various NPCs living in them. Buildings should now show the proper damage states when the building gets damaged or repaired. Quests Grey quests will now award XP again. (Atzel s Approach) Kidnapping and Torture ; Diversionary Tactics Inner West - It should now be possible to ignite all palisades. (Atzel s Approach) Revenge of the Ape God - Location of this quest is now marked in the journal. (Black Ring Citadel) Bowls of Set, The Hunt - Quest will now complete when you speak to Kalanthes about it. (Conall s Valley) An Impending Attack - The location marker for Torin has been changed. (Field of the Dead) The Honored Dead - This is now a solo quest. (Kheshatta) Den of Evil Perversions - Has been fixed. Go find the Onyx Chambers, retrieve Hakar Tep s head, then return it to Zane. If you currently have this quest, you MUST delete the quest and go pick it up again from Zane. (Kheshatta) Mouth Of Darkness - Journal text has been updated. The Marker Rune is found near the entrance, rather than within it. (Kheshatta) Markers of the Lost Tomb - A goal marker has been added for the third objective. (Khopshef) Yipping Hyenas - Changed quest waypoint radius, to cover a larger area and more hyenas. (Khopshef) Usurping the Power - Now marked as a group quest. (Khopshef) Emerald Eyes - It should no longer be possible to walk through the door to the Emerald Guardians without first getting the quest. (Khopshef) Trapped by Lions - Timer has been changed to 10 minutes, instead of 10 hours. (Khopshef) The Swindler s Game, Shedding Torment, Stygian Superstitions, The Forgotten Temple, Fascinating Faces, Conflicting Interests - An item reward has been added to these quests. (Khopshef) Lusts of the Flesh - Alekeep in Caravansrai will now ask you for tin, not copper. (Tarantia Noble) Paetus The Nemedian Crown - Coordinates have been updated within the Villa. The map item will now have a particle effect when you have the quest. (Tarantia Noble) Rahim and Lord Camillus - Rahim s dialog should now work properly when you tell him "Then this madman must be stopped". Player will receive a quest. (Tarantia Noble) Obtaining the Arena Key ・Quest should now be completable. Several typos corrected in many quests worldwide. NPCs / Mobs Charmed NPCs will now be able to attack and perform actions while charmed. More NPCs should now be visible in the vicinity for several raid dungeons. NPCs wielding two handed weapons will now attack correctly. Knockback animations (the landing-animations in particular) will now be smoother for many creatures. Raid bosses should now be visible from further away, in most cases. Black Ring Citadel Incubus and Succubus are now strong enough to knockback all players. Swamp demon s swamp has become increasingly more dangerous. Black Ring Citadel Seruha will wait a little before closing the door. Conall s Valley Wounded Vanir in Conall s Valley will no longer execute the same identical movements at the same time. Field of the Dead Lieutenant Rhor has learned some new skills, and should no longer be so easy to defeat. Field of the Dead The Lupine Superior boss has lost his floating wig. He will also spawn minions in a more correct manner. Khemi Rhino name-plates should now be displayed properly and will no longer clip into the rhino. Kheshatta Scorpion Archers should now attack more consistently at range. Kheshatta Several NPCs with equipped weapons have been corrected. Tarantia Noble Astrologer will no longer send you into a dialog loop. Tortage Renton should no longer make strange sounds during the Destiny Mage quest. Underhalls Litharia s patrol has been adjusted a bit, to end her walking through walls or pillars. Vistrix All players that participate in the fight against Vistrix should now get his tooth. White Sands Thrall Warrior armor has been tweaked so as to not clip anymore. Wild Lands Oris should no longer send you into a dialog loop. Certain bosses were using combos they weren t supposed to. This has been fixed. Items The special offer from Venes Venele, the Custom-made Saddle, is now unveiled and for sale! The names of some sets of armor have been changed to be easier to discern what class they are intended for. Some visual looks of these armor sets have been tweaked. The Heart of the Earth weapon will now work for 2 handed blunt combos. Handguards of Ardent Fire now give 2handed Edge bonuses. Fine Steelsilk Leggings should now display its name properly Non-casters should now be able to see the effect of mana potions, even though they can t use them. Girdle of Clawing Might now properly gives Max Health and Max Stamina, as intended, instead of Max Health twice. Inventory bags have all had their prices reduced by 20%-50%. The Totem of Origins may now be found on select bosses. Mounts Disabled ability to mount while charging. The tooltip for horses will no longer say "CANNOT USE" when the horse is usable. The price of regular mounts have been reduced to 75 silver, down from 2 gold. Mounts can no longer be sold. Reduced Damage caused by Rhinos/Mammoths charging. Decreased Rhino/Mammoth collision radius. Tradepost/Banks You can now sort items for sale on the Tradepost by "Show Can Use Only" and "Show Can Buy Only". Powerful items (blue and green) for sale on the Tradepost will now list in color text. Items of a level you cannot use will be listed in red. It should now be possible to search for necklaces, rings, gems, and consumables. Tradeskills Cotton and Cottonwisp have been fixed, and will be the correct level. Any player who speaks to a crafter trainer and doesn t get the quest because he has a full quest journal will now be able to speak to the trainer again and get the quests at a later stage. The items you hand in to the Crafter Trainers will from now on be returned to you. This change applies to the Weaponsmith, Armorsmith, Alchemist, and Architect classes. Trainer dialog was updated to reflect current names of buildings in Architect quest line. The Weaponsmith Trainer s dialog no longer references Glaive, but Awl Pike. World Design Various visual fixes and improvements made in Khemi and Kheshatta. Adjusted several areas with added collision, where players previously could become stuck on terrain. Pyramid of Lord Atum-Keket Door collision has been adjusted here. Underhalls The rez point in the "Uptown Sewer" should now be fully visible. Underhalls The upper climbing point on the right ladder for the Harbor entrance has been tweaked. Underhalls The zone called "Askia" is now renamed "Askia s Domain". Underhalls The lost jewel is now placed on the ground, and the respawn timer has changed from 60 to 30 seconds. Wild Lands of Zelata Collision on the stairs inside the Mayor s building has been adjusted. Kheshatta Fixed several spots where you could fall through the world. GUI An emote gui has been added. Press Y to access this window. An option to disable on-screen messages has been introduced. It can be found in Options Interface HUD. A chat command that allows reloading the GUI was added. The command is /reloadui Attackable players should now always have a red nametag, regardless of their level. Players that were 8 levels or more below the player previously had a gray nametag. Combo-triggered flying texts should no longer appear for combos that are not caused or directed at the client character any more. Defensive flying texts (i.e. parry) should now always appear above the correct character - the defender (not the attacker). Players should now be able to open the main options menu using "F10" while the rez window is up. Right-clicking inside active GUI elements should not reorient your character any more. Fixed a case of a stuck command progress bar. Effects that replenish stamina should now produce correctly signed flying texts (+XX Stamina). Added a visual and textual notification for attacks that are completely absorbed. Nametags should now be visible even if the character meshes have not completed loading. Spell damage to destructibles will now appear in the combat log. The mouse pointer will now always default to the arrow. Mousing over an NPC s corpse will not produce the sword icon any more. The Power session indicator and tooltip will now only appear when applicable, i.e. after level 5. Shift-clicking on a lootbag to autoloot everything should clear the target correctly once finished. Ranged combos will now appear red on your shortcutbar when your target is out of range, similar to spells. When attempting to share a quest, you will get feedback stating how many players in your team were too far away to receive it (if any). The quest journal will now show the money rewards divided by each type of currency. The Friends/Guild Members window has been changed. It now works with tabs that sort friends by type Guild Members, Friends, Offline members, and Ignored characters. Floating/movable character portraits were added. They can be enabled from Interface HUD options menu. The tooltip for spellweaving will no longer go outside of the screen. Fixed a GUI related crash. Implemented GUI Modifications on the skill window as support for the upcoming PvP Consequence System. PvE skills will be listed separate from PvP skills. Clicking on the active tab on the Friends View should now move the window. Clicking on disable tabs should also move the window. The healing modifier debuff for Active Blocking should now display correctly as -50% Made the middle action button (between Q and E) mappable. It is called Action Button 12. E is now called Action Button 13. Quest indicators should no longer appear on the ground. Added a PvP xp bar to the bottom of the screen as support for upcoming PvP changes. This will be enabled and disabled via the Interface options HUD menu. The item links on the chat window will now show the proper item level color (blue, green, etc). Remapping hotkeys for movement works again. Player search should now work correctly. The Fresh Kill indicator now correctly shows only after level 5. Resolved an issue which was causing players to receive a message stating that a spell was on cooldown and be unable to cast even though the cooldown had finished in the GUI. Instancing/Zoning Removed the shift-right click "Enter heroic version" option from doors. You can now use in chat messages. The Combo Sequence Indicator should no longer get stuck when failing to complete a combo. General A new level up animation with sound should now occur for all players who level, while in or out of combat. Lootbags and other non-moving objects will no longer affect how many NPCs/players are visible in the vicinity. Fixed several causes of crashes and instability. Particle effects will no longer be played on the character selection screen. Returning to non-combat state from a PvP fight will now take 10 seconds (instead of 5). Mana and health regen will only start then. Mobs will now become unlocked to a player after 90 seconds, once the locked attacker stops attacking. This will allow other attackers to benefit from killing the mob. The loot bag target bar should no longer become stuck onscreen. You will no longer lose your helmet when fatalitied. The looting need-greed duration was increased to 1 minute. Gemmed items should now work as intended and give their effect after teleports. Team buffs should now only refresh when necessary, and be properly canceled for members who leave. Leaving sneak or crouch will not slide your character around anymore. Tattoos are again being deleted when cycling through in character creation so only the current one shows. Logging into the game after logging out to the login screen will no longer cause the client to crash. The group looting is once again working as intended. Select captains and wagoners in Old Tarantia, Khemi and Conarch Village have opened up traveling routes deeper into the wilderness! Update Notes 23rd of July Today s update is aimed at helping address some of the memory leak issues that some users have been experiencing. This is a smaller than usual update as we are focusing on testing the upcoming batch of new content changes and additions that we currently have scheduled for next week. We know that the memory leak issue was affecting users game experience though and we didn t want to hold it back due to the testing on the other content so have decided to roll it out today on it s own. Please note we are still looking into this issue as a priority and will be continuing to optimize this in future updates as well. Also during the downtime we will be taking the opportunity to reset all characters feat training status, so in effect feat trainers will now treat you as if you have never reset your feats before and the cost will be back to it s starting point. Given the recent changes to many class feat trees and the current in progress changes to the combat system we felt this was something that would help players experiment with new and different setups for their characters. Resolved several memory leaks. Reset all characters feat training status.
https://w.atwiki.jp/bsr_je/pages/30.html
「百年、五百年、ドーンと来い!なんなら、那由多の先まで見通しますよ!」 伊予河野の隠し巫女として、大切に大切に育てられた箱入り娘。 世の中の事をよく知らず、純粋無垢な性格が災いしてコロッと騙されやすい。 人の痛みや悲しみも知らずに育った為、強い悲しみを背負う人間の前だと戸惑う姿が見受けられるが、相手に寄り添い理解しようとする優しい心の持ち主である。 ◆台詞集 + 戦国BASARA3、宴 戦国BASARA3、宴 「さあ来い、バシッと、バシッとですよ!」 「ここはわたしの海、ドーンと守りますよ☆」 「その涼しい眼差し…気高い姿…。間違いありません、宵闇の羽の方…!わたし…あなたに、どこまでもどこまでもついていきます…っ!」 「悲しいってなんですか?わたし分かりません」 「大丈夫ですよ。これからは、わたしが一緒にいますからね。だから……寂しくなんか、ないですよ」 「悪い口!なんてこと!ざまあ御覧なさいとおっしゃいな!」 「バシッとお見通しだふっ!いたた…噛んじゃいました」 ◆原作ルート(JEの内容に掠っているルートのあらすじ) 鶴姫は、預言の力を持つ巫女姫として、一切の情報が遮断された社で大切に育てられていた。 四国の美しい海を相手に平和に暮らす鶴姫だったが、突如巻き込まれた海戦により、外の状況が大変なことを知る。 この戦火から故郷の海を守りたいと思った鶴姫は、戦のなんたるかも、人の悪意も、そして己の持つ先見の眼がいかに稀有なもの であるかも知らないまま、戦乱の世の中に一歩踏み出した。 戦慣れしていないわりにはめちゃくちゃ強い伊予河野軍を従え、鶴姫は戦場を駆け回った。 + 密約:オープニング(第五話) 密約:オープニング(第五話) 瀬戸内海戦の最中、不意を突かれた鶴姫は、敵に囲まれ絶体絶命の危機に陥った。と、そのとき、黒い影が現れ、瞬時に複数の 敵を倒して鶴姫の命を救った。 空中で黒い羽を舞い散らせながら、疾風の如く次々に敵を倒したその人は、すべての敵を片付け終えると軍船の先端に着地した。 鶴姫は、目が合った(と思った)瞬間、その人に恋をした。 + お市戦(第七話) お市戦(第七話) 大谷吉継=刑部の口車に乗って西軍に入った後、雑賀孫市に忠告され不安を感じた鶴姫は、他の人達にも意見を聞こうと訪ねて まわる直前に、きれいな女の人、お市と出会った。 お市は、弓を持った鶴姫を見て蘭丸と呼び、ねえ蘭丸、みんなはどこに行ったの?と言った。鶴姫は、自分は蘭丸じゃないと言い、 恐怖を感じて逃げ出そうとするが、お市は、逃げないで、市はもう敵じゃないと言った。 やがてお市は、鶴姫が蘭丸じゃないことに気付き、なにもわからない、誰もいない、市は一人、一人と言って泣き続けた。 鶴姫はお市の孤独を察して同情し、お市をそっと抱きしめると、大丈夫、これからはわたしが一緒にいますから、寂しくなんか ないですよと優しく言った。 + 徳川家康戦(第五話) 徳川家康戦(第五話) 刑部に騙されたことを知った鶴姫は、西軍を抜けて東軍に入った。 行く先々で自分を助けてくれた黒い影を、宵闇の羽の方と呼んで心をときめかせる鶴姫は、その宵闇の羽の方が徳川領に向かっ たようだと知らされ、すぐに後を追いかけた。 徳川家康と対面した鶴姫は、念願叶って宵闇の羽の方=風魔小太郎に直接会うことが出来た。キラキラと思いのたけを風魔に 告白する鶴姫だったが、風魔は回避し姿を消した。 鶴姫「家康さんも人探しに協力して下さいっ!」 家康「ハハハ、わかったから落ち着いてくれ」 鶴姫「その人は疾風のように虚空を裂いて現れ・・・」 家康「うんうん」 鶴姫「漆黒の風切羽打ち鳴らして敵を一蹴し・・・」 家康「ふむふむ?」 鶴姫「要するに、バシッと来てスパッと帰りました」 家康「ハハハ、なるほどな!」 鶴姫「どこですかっ!こんなに探しているのにっ!」 家康「よっくわかった。探し人とは・・・」 「この忍の事だな?」 鶴姫「キャッ☆あなたはっ!」 家康「こいつは伝説と呼ばれる忍でな、今は東軍に所属してもらって・・・」 鶴姫「探しました、あなたをっ!」 「その涼しい眼差し・・・気高い姿・・・。間違いありません、宵闇の羽の方・・・!わたし・・・ あなたに、どこまでもどこまでもついていきます・・・っ!」 + 雑賀孫市戦 雑賀孫市戦 長曾我部元親から鶴姫に書状が届いた。この俺を海を荒らす海賊扱いしようとはいい度胸だ、箱入り小娘に西の海を闊歩されて 黙っているほどこの鬼は甘くない、海に生きる者同士船で決着をつけよう、という挑戦状だった。 鶴姫はお断りしますと言ったが、書状の続きに、逃げたら不戦勝で俺の勝ちだと書いてあったため、意を決して元親の挑戦を 受けて立つことにした。 雑賀に着いた鶴姫は、孫市に事の次第を話して、ねえさま、止めないで下さい!あの海賊をこらしめてやるのですから!と言った。 孫市は、好きな方法で好きに戦え。そしてできれば、程々にしておけと言った。 (以下キャラ理念や信念、キャラ乖離の詳しい記述等を記述) 上へ 一つ前のページにもどる
https://w.atwiki.jp/killingfloor2/pages/39.html
+Ver1033 2016/05/11 General Weapon ammo rebalance - Details below Improvements to the live update system allowing many more variables and gameplay settings to be changed via the live update system. Ammo Rebalance Details Commando AR 15 Ammo capacity increased to 240 (from 200) Start with 140 instead of 100 rounds Cost per mag increased to 14 (from 13) Bullpup Capacity increased to 330 (from 300) Cost per mag increased to 24 (from 20) AK 12 Capacity increased to 360 (from 240) Cost per mag increased to 30 (from 25) Scar Capacity increased to 360 (from 300) Starting reduced to 100 (from 120) Cost per mag reduced to 28 (from 30) Support SG500 Capacity increased to 64 (from 48) Starting increased to 32 (from 24) Cost per mag reduced to 37 (from 40) M4 Capacity increased to 72 (from 48) Starting increased to 32 (from 24) Cost per mag increased to 47 (from 40) AA 12 Capacity increased to 100 (from 80) Starting reduced to 20 (from 40) Cost per mag increased to 110 (from 100) Medic HM 101 Capacity increased to 255 (from 240) Starting increased to 135 (from 120) HM 201 Capacity increased to 520 (from 360 Starting increased to 240 (from 160) HM 301 Capacity increased to 90 (from 60) Starting increased to 40 (from 30) Cost per mag increased to 40 (from 30) HM 401 Capacity increased to 420 (from 330) Cost per mag increased to 40 (from 30) Zerker Pulverizer Capacity reduced to 20 (from 35), Starting reduced to 5 shells (from 20) Cost per mag increased to 85 (from 50) Eviscerator Starting reduced to 5 blades (from 17) Cost per blade reduced Firebug Caulk n’ Burn Capacity increased to 450 (from 300) Starting increased to 250 (from 200) Cost per mag increased to 20 (from 15) Dragon’s Breath Capacity increased to 51 (from 46) Flamethrower Capacity increased to 500 (from 400) Cost per mag increased to 83 (from 60) Microwave Gun Capacity increased to 500 (from 400) Starting reduced to 100 (from 200) Cost per mag increased to 100 (from 75) Gunslinger 1858’s Capacity increased to 192 (from 144) Starting increased to 96 (from 72) Cost per mag increased to 6 (from 5) 1911 Starting reduced to 64 (from 72) Cost per mag increased to 13 (from 10) Desert Eagle Capacity increased to 112 (from 98) Starting reduced to 42 (from 49) Cost per mag increased to 21 (from 10) .500’s Capacity increased to 105 (from 80) Starting reduced to 30 (from 40) Cost per mag increased to 25 (from 15) Demo HX25 Capacity increased to 30 (from 24) Starting increased to 18 (from 12) Cost per mag increased to 9 (from 5) C4 Cost per mag reduced to 27 (from 100) M79 Capacity increased to 27 (from 16) Starting increased to 10 (from 8) Cost per mag increased to 13 (from 10 RPG Capacity increased to 16 (from 12) Starting reduced to 5 (from 6) Cost per mag increased to 30 (from 25) Fixes Fixed a bug where zed speed was being double calculated resulting in unintended faster zeds on higher difficulties, and slower zeds on lower difficulties Fixed several cases where VS mode zed/human balance scaling could becoming miscalculated resulting in the Zed team being either weaker, or more powerful than they were intended to be It is highly possible we may to have to do significant Live Update work later this week as we see new stats come in from Versus Survival, as this bug was significantly affecting balance Fixed cases when UI could end up stuck on the screen when leaving a trader or starting a game Improved jittering from ZEDs moving up and down slopes and stairs. In general this should look much more smooth. Fixed an issue where it was possible for trader purchases not to be applied when leaving the trader menu Fixed an issue where key bindings changed while in survival mode or VS mode were not being applied when playing the other game type Fixed an issue where Scrakes would not enrage, even when a substantial amount of damage was done to them Fixed an issue where AI Husks and The Patriarch would look one way but shoot another (this issue was previously fixed for player controlled ZEDs) +Ver1032 2016/04/28 General Changes and Fixes Increased the speed of normal bullets (pistol, assault rifle, SMG) by 3x in ZED time. (Note Visual effects for this change are still in progress) Fixed issue with Siren Particle effects on low graphics Fixed sensitivity sliders not have numbers Fixed controller sensitivity setting not saving when changed via main menu Fixed stalker keeping head while in headless state Fixed pressing B with a gamepad to open the trader sometimes causes it to automatically close Increased minimum dosh amount when respawning on some difficulties Increased starting dosh amount of dosh on some difficulties Increased the overall amount of dosh earned by killing ZEDs across all difficulties by approximately 10% Versus Changes and Fixes You can no longer start a solo versus game Tweaked dosh and XP values for player zeds in Versus Fixed executing "Changeteam" command while on a balanced team stops certain control inputs XP and Dosh was not being awarded after killing human-controlled zeds in versus +Ver1031 2016/04/22 Balance Adjusted wave one Zed spawn groups in Versus Mode so that the first wave is more balanced +Ver1030 2016/04/21 Bug Fixes Fixed multiple cases where players can throw off the team balance of a Versus Survival match Fixed 3D scope weapons getting stuck with low frame rate when unscoped under certain conditions Fixed a bug where no UI message was popping up for weapon pickups when player is in current possession of the same weapon with full ammo Fixed a bug where no UI message as popping up when a player could not pick up a sawblade or bolt Fixed a bug where the Patriarch’s minigun bullets did not match the direction the player was facing Fixed a bug where there was an incorrect interaction message for grenade supplier Fixed a bug where spectators could vote for the next map in the after action report Fixed a bug where the Scoreboard was displaying Survival for a Versus Survival match +Ver1029 2016/04/14 General Bugfixes Fixed a rendering crash that happened more often on Prison FleX is now stable and performing as expected. It’s been re-enabled in the UI Fixed a bug where zeds had a difficult time damaging human players who were pinned against certain corners of the playing field Fixed an issue where the trader trail was not showing for players who joined mid-match and spawned during trader time Fixed Door traps causing zeds to slide Fixed crossbow not being able to damage zeds that were very close Fixed being unable to pickup crossbow bolts and sawblades that are under water Fixed being able to pickup crossbow bolts and eviscerator blades when your ammo was full for your weapon Fixed Winchester Crossbow now show up in the AAR Fixed workshop maps not displaying in the map select UI Fixed an issue where the Live Update system would stop working We hope to follow this shortly with some tuning changes to the Game Conductor for Hell on Earth Versus Fixed players opening maps into versus survival when using the console window Fixed a bug where two players could get stuck in the air on each other Human player can no longer switch team to zed after death Players can no longer switch teams if it would make the teams out of balance Fixed Patty spawning multiple times after a match Fixed zed player damage sometimes getting ignored and only applied (in one large sum) upon zed death Gear menu is disabled while on zed team Other Changes R1/RightShoulder was reverted back to toggle alt-fire Reduced flashlight brightness Increased sensitivity when using crossbow scope Credits no longer available during a match Maps Fixed an issue where players could go outside the map on Farmhouse and see Zed Player UI Fixed various exploits and bugs in Prison Can now pick up frustratingly taunting ammo box in Prison Fixed bug in Volter Manor where Dosh could be thrown into unattainable locations +Ver1028 2016/04/08 Changes Fixed an issue where damage scaling was not applying across difficulties or player count Fixed an issue where the versus mode Fleshpound resistances were applying to survival mode Reverted brightness on player flashlights Fixed an issue where VOIP settings were defaulting to preventing dead players from communicating with live team mates Fixed not being able to sort by game type in the server browser Known Issues Subscribed Workshop maps are not currently being displayed on your map list. You can still join them in a server or open them locally via the console. We should have this fixed next update. +Ver1027 2016/04/07 Highlights New PVP Gamemode - Versus Survival New Map - Prison with new map achievements New Offperk Weapons - Sharpshooter perk and remaining weapons will follow LAR Crossbow Live Update system This will allow us to update many game values for game balance without shipping a new client or server build Game Conductor System The game will dynamically dial in the gameplay for the appropriate amount of challenge based on the players in the match. On HoE difficulty, the GC only throttles up from the baseline, never below Item Crafting System Existing items can be broken down into crafting material that matches its rarity. Master crafted and Precious items can not be broken down. Combining the materials will create a random new item of the next highest rarity. Craft Weapon Skins or Cosmetic Accessories 10 Common Material 1 Uncommon Item 10 Uncommon Material 1 Rare Item 10 Rare Material 1 Exceptional Item 10 Exceptional Material 1 Master Crafted Item Over 70 new community workshop items shipped in the following new Supply Crate and USB series Horzine Supply Crate | Series #3 Horzine Supply Crate | Series #4 Horzine Supply Crate | Series #5 Horzine Supply Crate | Series #6 Tactical Horzine Encrypted USB Predator Horzine Encrypted USB Emergency Issue Horzine Encrypted USB Street Punks Horzine Encrypted USB Horzine First Encounter Encrypted USB VS Survival Additions Added the ability to play as Zeds (Part of Vs Survival) Alpha Clot Slasher Clot Gorefast Bloat Husk Crawler Stalker Siren Scrake Fleshpound Patriarch Alpha Clot abilities Slashing Attack Grab Commanding Shout (Roar) Slasher Clot abilities Slashing Attack Heavy Attack Roll Leap Gorefast abilities Light Attack Heavy Attack Area of Effect Attack Bloat abilities Slashing Attack Puke Lay Mines Husk abilities Cannon Flamethrower Melee Attack Suicide Crawler abilities Light Attack Heavy Attack Suicide Leap Attack Stalker abilities Light Attack Heavy Attack Dodge Siren abilities Scream Vacuum Bite Scrake abilities Light Attack Heavy Attack Whirlwind Fleshpound abilities Light Attack Heavy Attack Rage Mode Patriarch abilities Melee Attack Chain Gun Tentacle Grab Missile Strike Heal Mortar Barrage General Third person character animations should now look better when characters are looking about and aiming Headshots now impart force on the ragdoll from the direction of the blow All Zed attacks impart some force to players Removed recoil kick when jumping and firing (does not affect boomstick jumping) New Crate and USB opening animations and rarity sound fx Weapon Skin Icons have been re-worked Players can now equip weapon skins directly from the new item UI Depth of Field has been added to the gear menu New 9mm sounds Revised gamepad controls Adding alternative gamepad control presets (Default - 0, Quick Draw - 1 , Jumper - 2, Southpaw - 3 not named ingame yet) UI Kill messages for zed kills on the HUD (Default is off, see gameplay options) Players will now drop their best weapon on death if the weapon they have out cannot be dropped Zed time post process effect has been tuned to avoid bloom getting blown out in some lighting scenarios Flashlight brightness has been tuned Items purchased from the ZedConomy Store are now tradeable, but not marketable. Welder removed from the weapon selection menu - now only available from the prompt to bring up welder at door - This should allow players to select the healer more reliably General optimization pass, some users may notice performance gains Balance Increased speed of AA12 elite reloads Decreased cost of AA12 (1700 1500) Increased speed of equip and putaway for welder Increased speed of equip and putaway for healer by 2x Speed of healing others and yourself has been increased Increased speed of equip and putaway of all weapons by 60% Fleshpound will no longer perma-rage, and Scrake will no longer insta-rage when they are among the last few remaining Zeds Bugs Possible fix for “Phantom Projectiles” issue with projectile weapons Fixed some issues with the Husk sprinting animations Fixed some spectating UI issues Fixed rubberbanding/jittering when grabbed by Zeds Patriarch tentacle Fixed an issue with using HOLD iron sights keeping you in ironsights after letting go Fixed Berserker attack speed UI display Possible fix for trader not filling ammo when you only need a few bullets Fixed an issue where you could stand on top of dosh bling Fixed some issues with FLEX on KF-VolterManor Fixed some pathing issues in the Birthday room of KF-Bioticslab Fixed some issues with rarity and conditions of weapon skins Fixed an issue where Rack Em’ Up UI would persist after death or perk swap Fixed an issue where you couldn’t break zed limbs in real time Known Issues You cannot parry player controlled zeds in Versus May be some clipping issues with some of the new cosmetics May be some pathing issues with KF-Prison SDK/Mod Workshop Added support for .int and .ini to the manual upload tool (GUI upload support will follow at a later date) Special note on FLEX We feel we are close to returning FLEX functionality to the game. We are keeping a close eye on performance and crashes related to it. We have turned FLEX off completely for this build as in the process of fully testing a new build of this functionality and it was not ready for this release. Special note on Versus Survival Our internal testing focused mostly on human teams around the same level (1’s, 12’s and 25’s) New Languages Supported Thanks to Steam Translation Czech Danish Hungarian Portuguese Turkish Ukrainian +Ver1025 2016/03/03 General Improvements to analytics collection system Balance Damage on Hans’ attacks have been reduced on Hard difficulty only +Ver1024 2016/02/25 General Removed the Any setting from difficulty selection in the matchmaker Change to Parry skill, now does a minimum of 1 damage Bugs Fixed Gunslinger Rack ‘Em Up UI persisting after death Fixed Patriarch not having death messages Fixed map voting not being properly disabled if turned off in web admin Fixed some analytics data that was not reporting properly Fixed spectate camera not being updated to the viewing position when switching back and forth between spectating players and free roaming "Fanfare" perk skill (was doing 5X instead of the 3X) has been corrected Shoot N Scoot will now indeed reduce your weapon bob when moving in iron sights instead of increasing it Fixed being able to access key bindings when using a controller Fixed burn effect not working on scrake apron Fixed grenades not getting passive extra damage - Support perk Fixed Leg Shots perk now affects all weapons Fixed Center Mass now affects all weapons Fix to the demo’s explosion resistance passive - it should now be working properly. Updated text on the following skills to accurately reflect in-game effects Shoot ‘n Scoot, Leg Shots, Center Mass, Airborne Agent, ZED Shrapnel, Furious Defender, and Spartan. +Ver1023 2016/02/11 Balance First pass of live player skill tracking system Game Conductor Game Conductor is online watching live play - It does not make any gameplay changes at this time Demo - Offperk skill was doing 15% instead of the intended 10% Berserker - Melee attack speed % increase was not working properly as players ranked up Gunslinger - changed how Uber Ammo skill works so dualies will not run out of ammo during Uber Ammo General If a player leaves the server and doesn’t drop the detonator, any deployed c4 will be removed Continued to improve AI code to help prevent “walling” Improved analytics system Bugs Fixed a bug where clients that joined an in progress game could see already destroyed collectibles (and thus not be able to interact with them) Fixed several gamepad issues in the options screens Fixed not being able to save favorite servers while using a gamepad Fix one case for zed warping online on inclines- other cases including high latency are still being worked on Fixed the game displaying a pick up message when you dropped a 9mm from having dualies +Ver1022 2016/01/28 General Ammo pickups are no longer picked up if a player has full ammo and grenades If other players have left the server the solo healing buff will kick in The game will now prioritize the trader pod and doors over supplier for interactions Updated door weld interaction message Bugs Players who haven’t spawned will no longer count against the solo player healing buff Doors that are fully welded should no longer take away welder charge Controllers should no longer always rumble when explosions go off (nearby explosions will still trigger rumbles) Zed ranged attacks will no longer open doors (bullets, not explosions) Players can no longer jump and crouch during the Hans health drain Weld integrity can not = 0% Fixed an issue where players were able to jump on top of Dosh Bling and exploit AI Fixed issue where if players join a game and there were previously welded doors on the server, they would see open doors with welds Fixed MMMMMMMMMMMMMMM in party widget Fixed a case where inventory would not initialize on first load Fix for not being able to pause the game as an admin Fix for not receiving any grenades with auto filling with low dosh Fix for unintended perk changes due to menus taking mouse input while closed Fix for a case in which players couldn’t navigate the after action report using their mouse Maps Exploit fixes in Black Forest Exploit fixes in Farmhouse Updated Physics in Evacuation Point +Ver1021 2016/01/07 Optimization Optimized Real Time Reflection code Bugs Fixed case where depending on user’s location in a map parry and block would fail to work properly online Added failsafe to prevent servers from loading non playable maps Maps Fixed bugs and exploits in Farmhouse Fixed bugs and exploits in Burning Paris Known Issues We are continuing to work with Nvidia to re-enable the PhysX high setting +Ver1020 2015/12/15 Hey everyone, Small update getting pushed out today, but due to the files being modified it s going to require an update for both servers and clients. This addresses one of our known issues from the last patch and has a small audio related fix. Sound Patriarch now plays his death sounds when killed Bugs Fixed an issue where unlocking a crate would get stuck in an infinite animation loop if a search filter was applied to a player s inventory. Known Issues Flex is still limited to Low while we trouble shoot crashes related to the High setting with our partners at Nvidia. +Ver1019 2015/12/14 Hello everyone, We re releasing a small update today that addresses some issues we found and fixed over the weekend. There are still a couple of known issues that we plan on addressing in the near future but we felt it was important to get these fixes in the community as soon as possible. This update is a version both for both clients and servers so they ll both require a download. The update changelist is as follows Final change list for 1019 Maps Fixed an exploit spot in Farmhouse where ZEDs would not path to the player Visual Fixed a broken UV seam on the Patriarch Trading Floor Fixed a bug in the item drop system where players could not get drops in multiplayer (drops online happened in solo offline play) Fixed a broken text string when equipping certain items on Ana Larive Fixed incorrect condition descriptions on Sharkteeth Boomstick and Clot Commando SCAR weapon skins Stability Fixed a particle system crash with FleX on low setting Known issues Nvidia Flex is limited to LOW setting until we can resolve Flex related crashes. Sometimes the opening/decrypting animation for crates will get stuck in a loop. We ll be addressing the known issues listed here as soon as possible. +Ver1018 2015/12/09 Hello everyone, We re about to release another hotfix to resolve issues with the Return of the Patriarch update. This update is intended to mostly address issues with crashes reported in Farmhouse along with a handful of other changes. This is a full version and will require both servers and clients to update. We;ll continue to work with Nvidia to eliminate crashes and re-enable High Flex settings as soon as possible. Stability Further crash fixes and optimizations for Farmhouse UI Corrected description for Rack Em Up perk skill Owned cosmetic items will no longer be displayed on the store tab Map Fixed missing textures on Burning Paris Fixed popping geometry in Evacuation Point Bugs Fixed a bug with Rack Em Up when using dual pistols Fixed a bug where damage falloff based on range was applying to the .500 Magnums Known issues Nvidia Flex is limited to LOW setting until we can resolve Flex related crashes. +Ver1017 2015/12/08 Hello everyone, We re now releasing a second small set of fixes to the Return of the Patriarch update. There are still a handful of issues outstanding that we plan to address in the very near future but there are major stability fixes in this hotfix so we felt it was best to roll it out to the community ASAP and not wait on other fixes to be complete. Here is the changelist for 1017 Sound Changed 1911 sound Fixed some 3rd person gun sounds not playing correctly Map Fixed tire swing pathing in Farmhouse Fixed a bug allowing players to get out of the playable area in Farmhouse Fixed footstep sounds in black forest and farmhouse Stability Fixed client crash while playing Farmhouse Fixed client crash when using the automatic matchmaking Fixed client crash when playing with Nvidia card while amd drivers are installed Trading Floor Fixed AAR reporting wrong dropped items or items when none were dropped Back end fix for getting weapon skins with the wrong condition when buying on the market UI Fixed gunslinger Rack ‘em up UI stuck on screen when changing perks Fixed content download message displaying incorrect information when downloading custom maps Bugs Fixed vote kick issues when changing vote kick percentage in webadmin Fixed Remington 1858 dropped pickup mesh showing as a 9mm Fixed penetration damage falloff not applying on gunslinger weapons Fixed losing both 9mm when picking up a second one as a world pickup Fixed commando perks adding bonuses to non-commando weapons Fixed maximum ammo count glitch with gunslinger weapons Known issues Nvidia Flex is limited to LOW setting until we can resolve Flex related crashes. Popping geometry in evacuation point Default grass texture in Burning Paris Damage falloff for range affecting some weapons that should not have damage falloff +Ver1016 2015/12/04 Hello everyone, We re pushing out a small patch to yesterday s Return of the Patriarch update to address some issues that have be found since the release. We are aware of and still working on a couple of stability issues and are planning to release another update to address these stability issues as soon as we have a solution. We ll keep the community updated with more information as this develops. The 1016 update includes the following changes Fix for flame and beam weapons doing extra damage when rapidly clicking Retroactive achievements granted for players who already have high level perks Fix for losing weapons after using the trader or picking up weapons in the world Pistol kills are now correctly tracked in the after action report Visual tweaks and fixes to the Patriarch fight Fix for some cosmetic items not working correctly on Classic Briar Decreased minimum mouse sensitivity for UI slider back down to 1 Other recent changes made on the backend should address the following issues Null cosmetic items dropping at the end of a game Wrong level up achievements being displayed when unlocked, this should retroactively address the issue for anyone who experienced this in the last day Top known issues to be addressed in the next update Flex remains limited to LOW setting while we address crashes related to Flex. Instability for some clients in Farmhouse +Ver1014 1015 2015/12/03 New Perk Gunslinger New Weapons Remington Army Model 1858 revolver (single/dual) M1911 pistol (single/dual) Desert Eagle (single/dual) .500 Magnum Zed Collector revolver (single/dual) Nailbomb Grenade New Maps Black Forest Farmhouse New Character Oisten Jaegerhorn - obtained by being part of the KF 2 Steam Community New Features New Boss - Patriarch - What have you done to his children? Full Steam Mod Workshop Support Upload or subscribe to your favorite mods and maps as a client! Servers can subscribe to and stay up to date when the maps and mods change! Clients will automatically download maps directly from Steam workshop for servers that are subscribed to workshop maps New dual pistol aiming style (centered), toggle by alt fire Body flashlights Zed-Conomy and Trading Floor Store Server Welcome Screen - brand your server with an image, website link, and message of the day General Updated controller scheme Reduced the amount of map collectables needed to unlock achievements Physics is now more prominent on dead players When players are killed they take into account the velocity of the attack that killed them. Player ragdolls fly through the air, splat against walls, make crunching sounds when they impact, and leave behind bloodstains. Added many new achievements Perk Rank Up Achievement set - 5, 10, 15, 20, 25 Perk Hot Shot Achievement set - Beat each difficulty as a particular perk Perk Changes and Additions Berserker Fortitude skill changed to 75% health increase (previously 100%) Vampire skill increased by 1 health per kill (now 4 instead of 3) Smash does 25% extra damage (down from 100%) Demolitions Nuke radius reduced Medic Armament 25% less effective heal and will heal 1% armor (down from 10% less effective and 2% armor) Vaccination Now grants 2% armor (down from 4%) Gunslinger Lvl 5 Scoot ‘n’ Shoot - Move 50% faster in iron sights with reduced weapon bob Quick Draw - 50% faster weapon switch, automatic weapon switch if you run out of ammo Lvl 10 Rack ‘em Up - Consecutive headshots increase damage by 10% up to 70% (missing head shots drops 10%) Bone Breaker - 20% more damage with gunslinger weapons Lvl 15 Advanced Techniques - 20% faster reload Penetration - Increased zed penetration by 1 extra zed Lvl 20 Center Mass - Chest shots have 30% more stumble power Leg Shots - SHots to the legs have 30% more knockdown power when zeds are sprinting Lvl 25 Fanfire - Shoot 3x faster in Zed time Uber Ammo - Never run out of ammo in Zed time Zed Changes Added cinematic camera and new boss intro and victory animations for both bosses. Hans taunts will now shoot guns in the air with fx and sounds. Stalker now fades in and out of cloak Addressed surrounding Hans exploit - when surrounded Hans gas will now do more damage and has some explosive power Weapon Changes Players will now default to centered aiming with dual pistols (based on community voting) and can now switch to the offset aiming with the alt fire key (default middle mouse). Increased ammo pickup amounts on certain weapons (boomstick, flamethrower, microwave gun, RPG-7) to get them more consistent across the board Zweihander Damage Reduced Heavy attacked reduced to 195(previously 290) Standard attack reduced to 85 (previously 90) Bash damage reduced to 63 (previously 120) UI/Effects New audio sliders Master Volume SFX Volume Dialog Volume New controller options Aimed sensitivity Aim Assist lock-on Aim Assist Rotation Aim Assist Slowdown Vibration New mouse options Aimed Sensitivity Mouse Smoothing New Keyboard options Last Used Weapon Trader Menu Off Perk weapons now show at the bottom of each specific perk list Added icons to MAG and FILL buttons to better clarify what they do for new players Improved using the Trader menu with controllers Bumpers now swap between PERKS, TYPE, FAVORITES, and ALL Triggers now swap between perk/weapon type subcategory Pressing left/right on l-stick will swap between the TRADER s inventory and yours, respectively Improved the overall look and functionality of the main menu Removed the 3d transform on main menus to make better use of the space Moved the menu bar to the very top for easier navigation Added an orange highlight state for better highlighting Moved the player character to center of screen Darkened the black background of all UI assets to better stand out General spacing tweaks to keep all UI assets on a grid Remade and resized controller icons for better visibility Supplier-type perk talents (Support Supplier, Demolitionist Grenade Supplier) now show an icon over the squadmate who has an active supplier skill available to the player Changed Download OK button to cancel Audio New 9mm sounds Added Hans Entry and Victory sounds Modifications to reverb system to increase clarity Continued improvements to game mix Added a Voice volume slider Performance improvements Improved player impact sounds for better feedback Added random sound position emitter functionality Added functionality to attach sounds to particle FX Map Exploit Fix Burning Paris catwalk exploit Editor Added default material for custom terrain materials Bug Fixes Fixed AI not attacking players blocking them from their original target Fixed AI attack and pathing near corners Fixed clots clipping into walls when stumbled Fixed tracers not colliding with walls Fixed fleshpound sound loop at the point of its death Fixed player battle chatter echo still being audible with battle chatter set to 0 Fixed several battle chatter lines that were cut short Fixed weapon recoil being different offline vs online Fixed perks changing unintentionally due to mouse inputs being registered when menus were closed Several other minor bug fixes Known Issue High Nvidia Flex settings have been disabled. Players running Flex on High will be limited to the Low performance setting to avoid stability issues. We’re currently working with Nvidia to resolve these stability issues so we can re-enable the feature. Steam Workshop tool updates will be added in the near future. Achievements for leveling up perks will not immediately unlock for players who already have a perk at level 25. Players buying multiple dual pistols in a single trader interaction will sometimes not be granted one of their pistols after leaving the trader. These will be addressed in a patch in the next day or so... +Ver1013 2015/09/14 General Adjusted music to pre-summer patch balance levels Adjusted Trader audio muffling other sound effects Adjusted Mr. Foster voice to be slightly louder Updated Trader stat information on some weapons Hans XP values updated. Significantly more XP for all difficulties If a server has gone unranked it will be properly updated in the server browser Bug Fixes Fixed some issues with Strasser’s voice overs Fixed an issue with 3d translations with the HUD manager for Hans’ intro scene at certain resolutions Fixed an issue with 3rd person flame effects persisting after the pawn was destroyed Fixed an issue where you could occasionally open the gear menu during the game Fixed an issue where Hans had trouble pathing to players in Evacuation Point Fixed an issue where the pop up for kick voting would persist after selecting a choice Fixed an issue where Nuke wasn’t doing damage on dedicated servers Fixed an issue where you could have multiple dualies and the 9MM at the same time Fixed an issue where Hans would run out of ammo (was previously part of an opt in patch) Fixed an issue where players that never readied up in a game in progress could earn achievements Fixed an issue where the Husk’s flame didn’t collide with other zeds Fixed an issue where the Vote Kicking UI would make other buttons unable to be clicked Fix for client-side filter for full servers Kick voting will now end if “No” votes have won instead of waiting for all votes Security Unranked servers that use Actor Factory kismet action Optimizations Optimized NVIDIA Flex Optimized code for CanDoStrike CanMeleeAttack Optimized shadowing effects (ShadowPrimitiveBoundsSizeCheck) Optimized some post processing effects Crashes Fixed several of the top crashes (General) Fixed several crashes related to Flex +Ver1012 2015/09/01 Perks Grenade Supplier skill now correctly gives grenades once per wave Other Catacombs and Evacuation Point are now included in game .ini files +Ver1011 2015/08/31 Gameplay Reduced Spartan attack speed to intended value Increased smash knockdown power to intended value (note text description of perk has not changed yet) Tightened spread on HX25 Audio Added voice over for Strasser, replaces placeholder audio Balanced all voice over audio Optimization Improved performance on Catacombs General FleX optimizations Bug Fixes Fixed an issue where HX25 rounds were not dealing impact damage online Fixed some zeds spawning in the wrong wave on normal length games (NEW) Graphics options can once again be edited in the ini without being overwritten Known Issue Grenade supplier perk is only working once per game instead of once per wave +Ver1010 2015/08/28 Weapons Reverted changes to starting and max ammo for Tier 1 and Tier 2 Support weapons. Tweak to laser sight on Eviscerator Made Scrake more vulnerable to direct hits from RPG rockets, especially when aiming for the head Increased the pellet penetration and ability for Dragon s Breath Shotgun rounds to panic ZEDs Bug Fixes Fixed comm rose being stuck on screen after Hans intro Fixed Berserker damage resistance description Fixed Berserker melee attack speed being incorrectly calculated Fixed Berserker Smash, Block and Furious Defender skills not working as intended Fixed stuck ZEDs not respawning Fixed Zweihander having an ammo cost in the trader Fixed broken animations when reloading some weapons Fixed microwave gun effect looping on corpses Fixed low friction FleX gore Fixed no sound effect when turning NVG s on and off. Fixed a bug where Berserker passive bonus to attack speed applied to melee bashes with non-berserker weapons. Fixed an issue with the sight for the microwave guns when real time reflections were turned on. Fixed an issue where the lobby music would play during the first wave Fixed a bug where players could instant-kill Hans using some melee weapons Fixed an issue where the Hans intro would not work properly in some resolutions Replaced debug text when trying to join a full server Optimization FleX crash fixes and performance optimizations Emitter/explosion optimizations Log spam cleanup +Ver1009 2015/08/25 New Maps Catacombs Evacuation Point New Perks Firebug Demolitions Berserker- completely reworked New Weapons Caulk ‘n Burn Dragon’s Breath Trench Gun Microwave Gun Molotov Cocktail Firebug Firemans Blade HX25 Grenade Pistol C4 Remote-detonated explosive M79 Grenade Launcher RPG-7 Dynamite Demo Utility Knife Dual 9mm Zweihander (unlocked by owning Chivalry) New Characters Anton Strasser (unlocked by owning Red Orchestra 2/Rising Storm) Tom Banner (crossover character unlocked by owning Chivalry) New Features Zeds now have normal, resistant and weakness zones - via damage type on skin type After Action Report - detailed stats at the end of a match Kick Voting Map Voting Dual Wielding (9mm’s being the first weapon for this) NVIDIA’s PhysX FleX Technology (for NVIDIA GeForce 770’s and above cards) Killed by messages Ability to equip multiple cosmetics per character Shared Content system - when one user has access to a weapon others in the server have access to it NVidia GeForce Experience integration Perk Tuning Berserker Skill Tree Changes Level 5 Skills Poison (+40%) Resistance Sonic (+40%) Resistance Level 10 Skills Lifesteal (5 HP / Kill) Increased Max Health (+100%) Level 15 Skills Melee Attacks (+15% Speed) (+15%) Damage Blocking increases next attack (+50%) Level 20 Skills Parrying an attack increases attack speed. (+20% for 10 sec.) Heavy Attacks do (+30%) more damage increased knockdown (+30%) Level 25 Skills [Zed Time] Move in Real time, increased attack speed (+50%) parry causes knockdown [Zed Time] Move in Real time, increased weapon stun power (+100%) and stumble power increased (+100%) Berserker Passive Changes Increased Berserker Weapon Damage Increased Melee Attack Speed Increased Movement Speed Increased Damage Resistance Not being able to be grabbed by clots Night vision (this will be a toggle if you have a weapon with a flashlight so you can have both) Support Skill Tree Changes Level 5 Removed getting grenades from supplier perk. Level 15 Bombard Tweaked skill to stumble zeds, M4 has the strongest stumble power and can stumble Fleshpound. Commando Skill Tree Changes Level 5 Skills - Tier renamed to Supply Large mags has moved to replace the old night vision skill choice Backup is now a Level 5 skill Backup bonus damage has been increased to 60% (Works with Dualies) Level 10 Skills - Tier renamed Weapon Handling Impact and Tactical Reload moved here Level 15 Skills - Tier renamed Awareness Leadership has been added - This skill makes your team reload 10% faster Callout is now at level 15 Level 20 Skills Single Fire skill has been moved here Commando Passive Changes Night Vision is now a passive skill (this will be a toggle if you have a weapon with a flashlight so you can have both) Weapon damage now increases 1% every level Improvements/Additions General Made it easier to time parries for players with higher ping. Some Zed attacks are now unable to be interrupted by parried (damage is still mitigated) Larger Zeds have attended ballet and can now turn quicker Made changes to Zed spawning and placement systems Zeds no longer enjoy player company when few zeds are left Matchmaking will now try and put you in a server with people instead of just the lowest ping Ammo and Weapon pickups are reduced in early waves (you may find ammo) Added ability to knock down all zeds even the boss Zeds Husk Backpack will explode after a damage threshold is reached Now suicides a bit faster Shoots can now be interrupted via stumble/knockdown/stunned/panic/poison Bloat When headless puke now sprays from the neck (visual only) Hans Is now more resistant to explosives (but vulnerable to microwaves) Is now a bit more inaccurate with firearms Has a bit more cooldown between gun bursts Melee attacks now have pushback on them Melee attacks now have a bit more cooldown between chains Hit reactions now look more fluid (and less jerky) Grenades now have a UI warning Has a visible shield when he goes into hunt mode Shield visibly deflects bullets when in hunt mode Stumble animations are now quicker and take less time to recover. Knockdown animation added Unique parried animations added Siren Siren scream is now interrupted on stumble/knockdown/stunned/panic/poison Sirens now scream less frequently, but does more damage per pulse Fleshpound Fleshpound now wants to hit something before dropping out of rage (like in Killing Floor 1) New rage sprint animation added 3 EMP grenades will now trigger incap - This is reduced used to be 5 to incap. Stumble animations are now quicker and take less time to recover. Knockdown animation is added to zed. Unique parried animations added. Scrake Stumble animations are now quicker and take less time to recover. Knockdown animation is added to zed. Unique parried animations added. Weapons Eviscerator has new functionality Ability to block and parry Laser now projected down range from the weapon Now more responsive from firing to dealing damage Backup knives Increased damage slightly Crovel Increased damage slightly Tuned damage line trace to be more accurate with the animations Pulverizer Increased damage slightly Tuned damage line trace to be more accurate with the animations New melee attacks (bound to the bash key) for all melee weapons Stabs and Pushes Improved Hit Detection on all melee weapons and bashing Parry system now requires weapon strength to be higher than zeds to parry Weapon Parry strength Knife = 1, Crovel = 3, Katana = 4, Pulverizer = 5, Zweihander = 5, Eviscerator = 5 Zed Parry Resistance Clots = 0, Crawler = 1, Stalker = 1, Siren = 1, Gorefast = 2, Husk = 2, Bloat = 3, Scrake = 4, FP = 4, Hans = 4 Can now interrupt reloads by using ironsights Can now interrupt reloads by throwing a grenade Tweaked double barrel shooting anims Several weapon idles have been tweaked M4 now carries 8 shells in the magazine M4 reloads have been adjusted (animation and timing) M500 now holds 16 less shells Double Barrel holds 16 less shells in the ammo pool Added functionality so ammo pickups can give partial mags 9mm starts with one mag less of ammo 9mm has 3 less magazines AR-15 starts with one mag less of ammo AR-15 has 2 less magazines Bullpup has 3 less magazines AK-12 has 2 less magazines Flamethrower changes to bring it inline as a Tier 3 weapon Ammo more expensive Does more damage Ground fire will now give XP bark Flamethrowers now receive partial mags from ammo pickups Fire now passes through teammates Added to the Firebug perk (no longer in offperk weapons) Weapon Economy AA12 price increased Commando ammo price increased Nailgun price decreased Pulverizer price increased Eviscerator price increased UI/FX New FX trails for all Zed Attacks Changes to armor in Trader Display UI. Now shows total armor plus bonus armor New Parry notification FX for successful parries Attack that cannot be parried are represented with FX around their attack animations Improved Hans introduction sequence Added new FX for when Hans is draining health to indicate he can’t be damaged Clarity pass on some weapon and skill descriptions Streamlined GFX options menu. Revert popup is only displayed if we want to display a performance warning, restart warning or revert countdown. All other changes take effect immediately. If the user hits "Back" with unsaved changes, it will prompt the user and ask for save confirmation. ZED Obliteration effect significantly improved, more blood, more gibs, affects persistent blood more Audio Improvements to melee weapon sounds Addition of skin types for enemies. Metal, electrical, etc… Enhancement of gore sounds! Major improvements to the sound occlusion system Explosions now with more explosion(y) level sound! Global mix improvements Editor Conformed Landscape to work with Splatter Maps, KF2 lighting and PhysX 3x integration Removed Terrain actor from tree (Terrain not supported in Killing Floor 2) Added Workshop upload tool New Workshop content to support creation of character cosmetics and weapon skins (this is for inclusion with the game, mod workshop is still being worked on) Added SDK maps to test workshop content Persistent blood now works on unlit translucency Bug Fixes General Fixed perk rounding bonus error Fixed an issue where the Husk suicide would prevent players from respawning. Fixed occasionally not being healed by Medic Grenades Fixed slashing damage not decapitating zeds properly Fixed zeds being unresponsive in broken glass remains Fixed an issue where ragdolls were sped up if using Variable Frame-rate Fixed an issue where Hans’ damage was scaling based on amount of players Fixed an issue where you could switch away from “Strength” perk and keep weight Fixed an issue where healing wasn’t working properly offline Fixed an issue where people could exploit controller config Fixed an issue where grenades wouldn’t heal you if they were inside a dynamic object. Fixed custom maps download percentage not updating “OK!” Weapons Fixed an issue where players were able to duplicate weapons Fixed an issue where perk skills would not change fill all ammo price Fixed an issue where the rapid fire skill wasn’t shooting at a faster rate Fixed issue where hands would come off the Pulverizer Fixed issues where hands would come off the Crovel Several weapon notifies updated to be more accurate 3rd person quick heal now better matches 1st person Fixed Eviscerator saw jitter 3rd person nailgun reload now better matches 1st person 3rd person flamethrower reload now better matches 1st person Fixed IK issue with hands on the AR 15 3rd person katana animations now better match 1st person Fixed issue where some 1st person weapons would jitter in slowmo Reloads now complete once the magazine is in the weapon instead of when the animation settles. 1st Person weapons now use uncompressed normal maps User Interface Fixed keybinding issue with localized controls Fixed selling incorrect weapon at trader pod Fixed some text not being localized Fixed an issue where skill tree unlock popup could persist Fixed issue where player and steam avatars appeared twice in party UI Fixed several keybinding issues when rebinding to already used keys Fixed an issue where the server browser filter for “Not Full” was showing full servers Fixed several issues where sound was not playing in the UI Audio Fixed Audio stuttering issues Hans is no longer obsessed with talking about hunting when everybody is dead Maps Fixed zeds not being able to jump on tables in Volter Manor Fixed exploits in Outpost Fixed exploits in Biotics Lab Fixed portal entry handlers in Biotics Lab Fixed exploits in Volter Manor Fixed Reverb Volume implementations in maps Fixed some impact FX on water in Burning Paris Fixed some lighting issues in Burning Paris Zeds Fleshpounds can now jump when enraged Fixed an issue where the Fleshpound would never rage if all of his attacks were parried. Fixed an issue with Fleshpound LODs on low settings Fixed an issue with Husk LODs on low settings Fixed an issue where zeds wouldn’t attack players standing in destructible meshes Fixed some animations problems with crawlers while walking on slopes Fixed an issue where you wouldn’t get XP if a husk suicided Fixed an issue with Hans where he would enter a falling state forever Fixed several gore related issues Fixed instances where zeds wouldn’t animate properly in multiplayer causing them to appear as if they were teleporting AI Pathing improvements by fixing bad AI states Crash Fixed a crash for users that had old Steam avatars of a different size Known Issue Evacuation point in the editor has map warnings Several localized text strings for perk skills have not been updated yet, however the English is correct. These skills are Flaratov and Sacrifice. Rare crash when obliterating bloats when FleX is set to high. Microwave gun "cooking" effect remains on dead bodies that are not obliterated After Action Report Headshots are not always properly recorded in the "personal best" section Rare crash using the voice command widget Occasional crash when getting server details on the server browser +Ver1008 2015/05/26 Maps New map Volter Manor Added collectable items and related achievements to all 4 existing maps Numerous fixes to cosmetic issues and map exploits in Biotics Lab, Burning Paris and Outpost Characters Added 2 new characters for owners of the original Killing Floor Classic Briar and Classic Masterson UI Improved XP barks on player HUD Added "Killed by" messages on HUD Voice comms select on close instead of requiring a mouse click General Update bugsplat to give us more information, which may add a delay when submitting. Added a clientside filter for full servers (in addition to server-side) Increased the EndOfGameDelay to 15 seconds Fixed unintended extra applications of Field Medic’s Armament and Vaccination buffs when using Medic Grenades Slowed down AI movement speed slightly in HOE Crash fix for servers that have improperly set up server actors Fixed issues when connecting to passworded servers via command line and Steam invites Fixed some FX not being affected by night vision goggles when motion blur is enabled Editor Enabled UE stats for the SDK only Custom material support +Ver1007 2015/04/29 Interface Fixed healer screen not updating Server browser Fixed max player count not showing on server browser Added refresh indicator for server browser Party leader can now bring their party with them when joining a passworded server Fixed players not being able to join a server when using the Russian language Gameplay Adjusted door health and weld integrity values Fixed single-load guns sometimes not hitting zeds after reloading Fixed toggling Steam UI unpausing a paused, standalone game Perks Fixed medic with healing surge being unable to heal after level up Fixed commando not receiving large mags bonus for current weapon Fixed medic combatant skill giving armor every time the player switches to it Fixed bug that allowed players at a skill unlock tier (5, 10, etc.) to change skills any time during game Level design Fixed Hans getting stuck in firing range on Outpost Fixed zeds being unable to navigate off new helipad Fixed some minor art-related issues Localization Updated localization Removed references to flashlights in SCAR, AK-12, and Bullpup descriptions GFX Fixed some third-person artifacting related to muzzle flashes Fixed issues with flamethrower charring online Audio Fixed un-ending clot grab sounds Fixed silent battle chatter for German and Russian (now uses English audio) Fixed persistent muffled audio bug Input Fixed issue with rebinding clicks with multiple commands (like fire/spectate next) Fixed caps lock being un-bindable Fixed voice chat binding blocking input Security Fixed several exploits Dedicated server Added servername and numplayers to window title Fixed "-autoupdate" command (this will make the server check for a newer version and shut down if it detects one) Crashes Additional gameplay crash fixes (we are still investigating and working on many of the launch crashes) +Ver1006 2015/04/24 ゲーム本体のクラッシュの修正 サーバのクラッシュの修正 +Ver1005 2015/04/21 アーリーアクセス開始 +Ver1004 2015/04/16 General Numerous optimizations for the server browser Added a server limit filter (how many servers are shown in browser) Added WebAdminPort and QueryPort command line options for servers Medics will now receive XP bark more often for healing Tweaked how EMP grenades effect Fleshpound Reduced server install size Bugs Fix for Max Player override in Web Admin Fixed issue where server browser would be unresponsive if first server selected did not respond back to client Fix for perk abilities and passive upgrades not triggering on leveling Fix a bug where special squads stopped spawning in multiplayer +Ver1003 2015/04/14 General Increased the amount of dosh you receive when you respawn Rebalanced Fleshpound damage Reduced the Safeguard perk skill effectiveness Increased secondary xp on Normal Reduced the amount of life Hans drains on each difficulty Reduced bash stumble Increased Scrake stumble cooldown Tweaked fall damage Removed Siren Pull Increased the wave 1 zed count Increased zed movement speed on Suicidal Increased zed movement speed on HOE Zeds now have a greater chance of doing "Hard" attacks on suicidal Added a system to allow zeds to have a chance of sprinting all the time based on difficulty (not just when they are damaged) Most low level zeds now sprint when damaged on Suicidal Low level zeds have a slight chance of sprinting all the time on Suicidal Added more special squads to lower numbered waves Added functionality that scales up the spawning intensity of the first few waves on higher difficulty levels (Suicidal and Hell on Earth) Reduced the maximum passive perk damage for the Commando, Support, and Berserker Increased the base damage for Beserker weapons Various adjustments to zed damage Players now take a small % of damage from zed attacks when they parry. Small zeds should do little to no damage, big zeds will do little to light damage. The bigger the melee weapon, the better the mitigation Maps Various map fixes and geometry tweaks Bugs Fix for Menace Skill Bloat Siren Resistance not being properly applied Fixed issue where being headless and stunned by the medics sedate would cause sliding Fix for being able to "trick" gear menu open at start of wave. Fix for not saving XP for current wave when leaving during wave Fixed zeds not sprinting on Hell on Earth when they should be Fixed rounding issue between server and client when buying ammo Fix for the changed welding rate giving people too much XP fix for duplicate names and or steam icons in party Fix for frame drop on server refresh Fixed an issue where clients wouldn t see the husk explode when he did his suicide move Fixed picked up weapons not showing up at the right price on a server Fix for when the server processes an extra client transaction Fixed Hans draining some players to death on Hell on Earth Fixed players spawning into an in-progress game with incorrect dosh. Fixed Quick weld not closing doors Online Fixed Safeguard skill not behaving as expected Fixed issue where wander would interrupt commands where the movement was disabled Blind fix for "low health" breathing not stopping after death/level transition Players should now be less talkative if grabbed by Hans Fix for muzzle flashes depth-clipping through walls/doors, etc. Fixed having voicecomms widget getting stuck on death Fix for incorrect info showing on partywidget +Ver1002 2015/04/10 General Game will now read the server game port from the command line when setting up the Steam server Changed "Zynthetic" to "zYnthetic" Flamethrower now ignores damage scaling by difficulty and deals the full damage amount to player that fires it Ana now comments on her favorite weapon (flamethrower) Updated server .ini s to default to normal difficulty Changed EndOfGame delay from 20 to 10 in default ini Increased online framerate cap for clients from 90 to 150 Tweaked down Pulverizer Damage on Alt Fire Safe Guard skill now applies a 15% bonus Added in voice detection with option to turn it on and off in the audio menu. Off by default. Economy Changes Made changes to spread out dosh earning over the waves and more evenly between classes Reduced the trading time in normal to 75 Zed Changes Made changes to several zeds health, damage and aggression based on feedback and stats on different difficulties Blocked accepting invites at times when they would be problematic to other processes Adjusted MaxRespawnDosh up to 1250 to match better with our higher weapon prices Hans XP grant should be higher to compensate for the time it takes to kill him Added the ability to scale how much extra damage a zed gets when they are vulnerable to a damage type Maps Adjusted all maps based on feedback and stats Tweaked spawn times Added additional spawn zones Cleaned up geometry Optimizations Adding depth bounds test support (AMD and NVIDIA) to speed up deferred lights. Disable rigid body collision events for giblets for low and medium settings. Add Setting to turn off footstep sounds on low FX setting. Misc optimizations from main game thread Set small and canbecomedynamic asset detail mode for min spec perf optimization Turned off obliteration gibs for low settings LOD d out collision events on blood particles Disabled CanBecomeDynamic objects from being activated from bullet impacts on low setting. Added setting to disable blood splatter decal on low and medium settings. Just use persistent blood splat for those. Removed all smoke particles in the tank and set clot and track animations to only render on medium detail settings changed all particles in character cust room to medium detail level Optimized collision on some meshes. Collision optimizations. Min spec optimizations Removed aurora particles but left the mesh for less awesome aurora Removed all physics flags Removed all remaining snow particles. Removed half of the animated cameras Removed half of the interp actor wind turbines Optimized Persistent blood traces Tied max blood splats per frame to graphics settings. Do not busy wait for server to reduce idle time CPU utilization Bugs Fixed bug where Medic weapons wouldn’t lock on at angles Fixed issue where the flamethrower will spawn a ground fire at the origin of the map if a trace failed Fixed sound not playing online for the metal detectors Fixed some debug spam Fix for mono looping echos not getting cleaned up Fixed door pound sounds not playing on dedicated client Fixed case where bloats would puke through the door in an attempt to attack the player even though they could not reach them You no longer die if you re tired of being an admin Fixed molasses bug (where players would be set to a lower speed) Fixed an issue where Zeds would not properly select spawn volumes not viewable by players Fixed other client hearing the Medic weapons beeping lock on Fixed Commando rapid fire skill not working online Fixed Professional skill not working online Fixed Menace Skill Attack Speed not applying during zed time Fixed missing heartbeats Fixed missing mesh log errors. Fixed Server browser only showing top 100 servers by player ping Fixed Hans gas grenade not always rendering correctly Fixed shutting doors on players and zeds causing them to get stuck Made sure door close sounds are heard on clients (different from previous door sound issue) Fix for bad mouse sensitivity Healing Surge now gives the proper amount of health Fixed players pausing the game online Fixed a bug with the Husk where he wouldn t fire his fireball or flamethrower attack if he was newly spawned until his cooldown had passed Fixed Flamethrower flame not showing up if player couldn’t see the player shooting it Fixed issue with large bounding region on fx Fix for third person fire effects not appearing if Instigator was 50 meters away from where they spawned in Fixed Server Browser not properly filtering older versions out of the list Attempted Fix for a server only memory leak Crashes Fixed issue which would cause an infinite loop Fixed audio related crash
https://w.atwiki.jp/sandbox2-wiki/pages/39.html
◇◇はじめに◇◇ このパッチはSandbox2 Editorのメニューを日本語化するパッチです。 基本的なファイル操作("新規作成"や"コピー"等)以外は日本語と英語を併記しています。 ◇◇導入方法◇◇ 1."Program Files\Electronic Arts\Crytek\Crysis\Bin32フォルダ"を開いてください。 2.念のため"Editor.exe"のバックアップ取ってください。 3."jp_patch_for_Sandbox2_v1.1.5767.EXE"をBin32フォルダに入れて、実行してください。 4.Editorを立ち上げてメニューが日本語化されていましたら成功です。使用したパッチはもう使いませんので削除して大丈夫です。 ◆◆注意事項◆◆ このパッチに対応するEditorのバージョンは「1.1.5767」のみです。 デモ版付属のエディターには対応していません。 このパッチを当てた事により不具合が出た場合は最初にバックアップした"Editor.exe"に戻してください。 ◇◇テスト環境◇◇ winXP 32bit クライシス日本語版 ◇◇免責事項◇◇ 各自の責任において使用してください。 ◇◇サポート先◇◇ http //www29.atwiki.jp/sandbox2-wiki/ スクリーンショット Screenshot.jpg.jpg ダウンロード jp_patch_for_Sandbox2_v1.1.5767.zip コメント欄(質問や業務連絡はこちらにどうぞ) とりあえず作ったのでアップしておきました -- 作者 (2007-12-31 17 34 57) 最新版に合う完全日本語化パッチも作ってください! -- non (2008-03-22 23 41 02) 注意事項のところのバージョンなのですが、1.1.5676になっておりますので編集できる方お願いします。 -- ぷ~ (2008-05-05 15 44 26) どうやら1.1.1.5761のvista32bitでもいけるようです -- 0154@AICHI (2008-08-09 22 39 43) 失礼、5767でした -- 0154@AICHI (2008-08-09 22 40 35) 名前 コメント